Rogue
Base Class: Rogue

Trained as the go to person to find and recover kidnapped victims or persons in danger.

Combat medic

You learn spare the dying cantrip. Wisdom is your spell casting modifier. You may cast this as a bonus action, but may not do sneak attack damage if you do so.

 

You also gain a healers kit in your inventory. You may as a bonus action give a character temporary hit point equal to your medicine skill modifier. This uses one use of the healers kit.

Medical Training

You gain proficiency in medicine. If you already have this proficiency, choose nature or herbalist kit.

Improved extraction

You can cast cure wounds, sanctuary, and feather fall a number of times equal to your proficiency bonus. Wisdom is your spell modifier. This resets on a short or long rest. When you cast these spells cure wounds or sanctuary, you may as a bonus action make a weapon attack but do not add your dexterity or strength modifier to the damage. You regain uses of these spells with long or short rest.

Your climbing and swimming speed increases by 10 feet.

Remove target

13th. You can as a bonus action grapple and carry a creature or object weighing up to your carrying capacity, ignoring your current gear's weight, a number of feet equal to 5 times your proficiency bonus plus half your remaining movement this turn. You may do this once per long rest. This movement 

Does not provoke opportunity attacks.

Protecting your charge

When a creature you can see that is unconscious and not stable is attacked your may as a reaction make an attack roll if the attacker is in range. On a hit add  to the target' s  AC your dexterity bonus. You may do this twice per short rest.

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