Base Class: Barbarian
Warhog waz here!
Anti-Magic Awareness
3rd-level Path of Wild Magic feature
As an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Anti-Magic Surge
3rd-level Path of Non-Baryonic feature
The black abyss inside of you sometimes lashes out around you. When you enter your rage, roll on the Dead-Zone table to determine the effect produced.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Wild Magic
| d8 | Effect |
|---|---|
| 1 | Shadowy, void-like tendrils lash around you, the enemies can't fathom what they're seeing.. or not seeing. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 force damage. You also gain 1d12 temporary hit points. |
| 2 | Creatures cannot fathom your presence as you move 30 ft in any direction without being spotted. Until your rage ends, you can use this effect again on each of your turns as a bonus action. |
| 3 | Whenever a creature hits you with a magical attack before your rage ends, they lose an extra additional spell slot of the chosen spell level, the extra spell slot lost will return with a short rest. |
| 4 | Roll a d4 each turn and it creates a d4 amount of anti-magic dead-zones around the battlefield. |
| 5 | Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as anti-magic lashes out in retribution. |
| 6 | Until your rage ends, you are surrounded by a shadowy, unfathomable veil; you gain a +2 bonus to AC, and while within 10 feet of you |
| 7 | The battlefield looks obscured and blurry; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies. |
| 8 | A bolt of anti-magic shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 force damage and be stunned until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action. |
Dark Matter Guard
6th-level Path of Non-Baryonic feature
You can harness your anti-magic to create an unfathomable shield as a reaction adding +3 to AC. Upon expending the reaction on a melee weapon- it creates a DC 14 CON save on the weapon used to see if either the arcana is dispelled or weapon is consumed entirely.
Unstable Feedback
10th-level Path of Non-Baryonic feature
When you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Anti-Magic table and immediately produce the effect rolled. This effect replaces your current Anti-Magic effect.
ERROR MSG!- [Annihilation]
14th-level Path of Non-Baryonic feature
In lieu of rolling on the Anti-Magic table while raging, your body becomes murky and blurred, unfathomable, you practically become a sphere of annihilation. It hurts you for 2d8 force damage each turn you keep the rage active. Other creatures can try to fathom you to forcibly end the effect, DC 23 INT check.
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