Base Class: Ranger
The Prepper (SHTF) Ranger is the ultimate survivor, always prepared for any eventuality. They specialize in locating hidden caches of supplies in their favored terrain, ensuring they and their companions are never without the necessities. Their keen senses and strategic mind allow them to detect hidden threats and set up fortified camps, providing protection and comfort in the wilderness. At higher levels, their preparedness reaches unparalleled levels, enabling them to recall stored items in moments of need. The Prepper (SHTF) Ranger embodies the motto "Be prepared for anything," making them an invaluable asset to any adventuring party.
Prepared Explorer
Starting at 3rd level, you can spend 1 hour concentrating in your favored terrain to locate hidden caches of supplies. The DM determines the exact contents of the cache, which typically includes basic adventuring gear, food, water, and other necessities. The total value of the found items is equal to 10 gp per Ranger level you possess.
You can also make a Wisdom (Survival) or Intelligence (Investigation) check against a DC to find a magic item, depending on your level:
- 3rd Level:
- DC 10: Common Magic Item
- 5th Level:
- DC 10: Common Magic Item
- DC 15: Uncommon Magic Item
- 7th Level:
- DC 10: Common Magic Item
- DC 15: Uncommon Magic Item
- DC 20: Rare Magic Item
- 11th Level:
- DC 10: Common Magic Item
- DC 15: Uncommon Magic Item
- DC 20: Rare Magic Item
- DC 25: Very Rare Magic Item
- 15th Level:
- DC 10: Common Magic Item
- DC 15: Uncommon Magic Item
- DC 20: Rare Magic Item
- DC 25: Very Rare Magic Item
- DC 30: Legendary Magic Item
The DM determines the specific magic item found.
Camp Master
Starting at 3rd level, you can spend 1 hour during a long rest to set up a fortified camp for a long rest.
Creatures within the camp have advantage on saving throws against environmental hazards, such as extreme temperatures and difficult terrain.
The camp is protected by hidden traps and alarms, providing advantage on Wisdom (Perception) checks to detect intruders.
You and your allies gain a +2 bonus to AC and saving throws while within the camp.
Expertise
At 3rd level, you gain expertise in Survival and Investigation, which means your proficiency bonus is doubled for any ability check you make with either skill.
Always Ready
At 7th level, you have advantage on initiative rolls. You can also use a bonus action to take the Search action, and you have advantage on Wisdom (Perception) checks to detect hidden threats, such as traps or ambushes.
Elememtal Expert
At 11th level, when you are in your favored terrain, you gain the following benefits:
- You have advantage on saving throws against spells and effects that deal elemental damage (acid, cold, fire, lightning, or thunder).
- You have advantage on attack rolls with spells and abilities that deal elemental damage (acid, cold, fire, lightning, or thunder).
- You can cast Absorb Elements a number of times equal to your Wisdom modifier (minimum of once) without expending a spell slot. You regain all uses of this ability after finishing a long rest.
Ultimate Preparedness
At 15th level, all of your caches are now stored in an extra-dimensional space that you can access at will. You gain the ability to cast Blink Cache, which allows you to momentarily enter this extra-dimensional space to retrieve any item you have previously stored there.
Previous Versions
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