Fighter
Base Class: Fighter

The Phoenix knight uses their own resolve and will as the fuel that feeds their blows on the battlefield as their bodies surround themselves on flames and turn their enemies in to ashes, Those who take in the path of the phoenix knight take the noble resolve of seeing every failure on their path as an experience to learn hoping for one day to shine as bright as the phoenix does.

Consider the source of your connection to the phoenix you have bonded with. The Phoenix knight Origin table offers examples.

Phoenix knight Origin (d6 Origin)
1 You have wore a pendant made of the Ashes of Phoenix, that suddenly ignites along side your spirit
2 A Brotherhood of Knights that follow the ways of the Phoenix, Took you in and teached you their traditions.
3 A Phoenix that you saved, gave you their recognition and shared their wisdom with you.
4 You ingested an ignited feather of a phoenix, forever infusing you with the power of the eternal Fire.
5 An ancient Primordial inscription on a standing stone empowered you when you read it aloud.
6 You fell unconscious and were believed dead during a battle, but thanks to your lineage your ashes re-ignited as a glorious warrior. 

 

Phoenix Resolve.

At 3rd level, when this warrior critically misses an attack, they gain a 1d4 bonus on their next attack roll. This effect dissipates after a minute outside of combat if not used. At 7th level, this bonus increases to 1d6 and escalates to 1d8 at 14th level.

Fire within.

At level 3, when you hit a creature with a weapon attack, you can expend one use of this feature to deal 2d8 extra flame damage to the target, in addition to the weapon's damage. You may use this feature a number of times per long rest equal to your proficiency modifier plus your Constitution modifier.

The damage type of this feature is dependent on the color of the flame used, you may choose (as a free action) in between:  Red Flames (Fire), Blue Flames (Cold), Purple Flames(Lightning), Green Flames(Acid).

From the ashes.

At 7th level, if the Knight would fall unconscious, they can rise back, engulfed in flames, regaining HP equal to their maximum amount. However, they lose 2d10 HP every turn while this feature is active (you lose half hp starting at level 10). Alternatively, creatures within 5ft of the Knight suffer 1d10 extra damage of your flame type at the start of their turn. If the Knight's HP drops to 0, they begin making death saves with one failure. After using this feature the Phoenix knight gains one level of exhaustion. This feature can only be used once per long rest. The damage of thai ability changes to 2d10 at level 14th.

The damage type of this feature is dependent on the color of the flame used, you may choose (as a free action) in between:  Red Flames (Fire), Blue Flames (Cold), Purple Flames(Lightning), Green Flames(Acid).

Shining Presence.

At level 10, You become immune to fire Damage

Wings of Flame.

At Level 15 fiery wings grow out of your back and you gain 60 ft of Flying speed.

One With the fire.

At level 18, Once per day as a bonus action you can activate “From the ashes” without falling unconscious first, also if you activate this feature while conscious you do not receive any damage from this ability. This feature does not expends your normal use of “From the ashes” .

Comments

Posts Quoted:
Reply
Clear All Quotes