Base Class: Barbarian
Barbarians who follow the Path of the Battlerager live for the carnage of battle. They specialize in armor either forged or scrapped together to inflict as much pain as possible. Battleragers enjoy every second of the fight and put their whole body into it, literally. Their rage is fueled by their desire to win at any cost.
Path of the Battlerager Updates:
Here are the main updates in this class:
- Restriction: Dwarves Only has been removed
- Fighting Style is a new 3-level feature, which allows you the choice of two Fighting Style Feats related to the Subclass
- Scrapper replaces Battlerager Armor allowing you to use any armor/clothing instead of Spiked Armor and granting you additional benefits to your Unarmed Strikes.
- To Battle! Replaces Battlerager Charge granting your allies additional mobility when you Rage.
- Spiked Retribution changes the damage to be equal to your Rage damage, allowing it to increase slightly later on.
Fighting Style
At 3rd level, you adopt a particular style of fighting as your specialty. You gain one of the following Fighting Style Feats of your choice: Defense or Unarmed Fighting
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Unarmed Fighter
Your Unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
- At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Scrapper
At 3 level, your ingenuity and tenacity have let you to make use of whatever you can find as a means of a weapon. At the end of a short or long rest, you can turn a set of clothes or suit of armor into Scrap Armor. The armor’s AC is equal to the AC of the clothing or armor used to create it or your Unarmored Defense feature, whichever is higher.
You gain the following benefits while wearing this armor and are raging:
- You may choose Bludgeoning, Piercing, or Slashing as the damage type for your Unarmed Strikes
- Whenever you make an Unarmed Strike you may choose the Damage option and one other option. (Grapple or Shove)
- When you activate your rage and as a bonus action on each of your turns while it’s active, you may make an Unarmed Strike.
Reckless Abandon
At 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.
To Battle!
At 10th level, when you enter your Rage, you can choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Constitution modifier (minimum of one). Each of those creatures may use their reaction to move up to half its speed without provoking opportunity attacks.
Spiked Retribution
At 14th level, your scrap armor gains the additional benefit:
- When a creature within 5 feet of you hits you with a melee attack, the attacker takes damage equal to Rage Damage.
Previous Versions
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7/12/2024 2:42:00 PM
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2
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0
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Coming Soon
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