Base Class: Sorcerer
Path to Becoming a Scion of the Worms
Discovery of the Hive:
Initial Encounter: The journey begins with an encounter with the Hive or their ancient texts. This could happen through an exploration of ancient ruins, a battle with Hive forces, or the discovery of a forbidden tome detailing their dark magics.
Curiosity and Obsession: The individual becomes fascinated by the power and knowledge of the Hive. This curiosity can quickly turn into an obsession as they seek to learn more about these ancient beings and their dark sorcery.
Seeking Forbidden Knowledge:
Arcane Research: The aspiring Scion delves into arcane research, seeking out more information about the Hive. This could involve studying ancient texts, consulting with dark seers, or even bargaining with lesser Hive entities for knowledge.
Rituals and Rites: They perform dark rituals and rites to attune themselves to the necrotic energies of the Hive. These rituals often involve the use of blood, bone, and other macabre components, as well as the invocation of the Worm Gods' names.
Communion with the Worm Gods:
Establishing Contact: Through their research and rituals, the individual establishes a tenuous connection with the Worm Gods. This connection is often marked by visions, whispers, and dreams filled with dark knowledge and power.
Pact of Power: The aspiring Scion makes a pact with the Worm Gods, offering their servitude and loyalty in exchange for a fraction of their immense power. This pact is sealed through a final, binding ritual that forever changes the individual's soul.
Transformation and Empowerment:
Physical Changes: The transformation into a Scion of the Worms often brings about physical changes. Their appearance may become more sinister, with glowing eyes, pallid skin, and other Hive-like traits.
Magical Abilities: They gain access to powerful necrotic magics and abilities, such as the ability to summon swarms of vermin, cast devastating necrotic spells, and even transform into a monstrous Hive creature.
Embracing the Dark Path:
Mastery of Hive Magic: The Scion continues to hone their abilities, mastering the dark magics granted by the Worm Gods. They become adept at using necrotic energy to devastate their enemies and sustain themselves.
Servant of the Hive: As a Scion of the Worms, they serve the Hive's interests, often acting as a dark agent or emissary. They may seek to further the Hive's influence, uncover more ancient secrets, or simply revel in the power granted to them.
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Becoming a Scion of the Worms is a path fraught with danger and darkness, but those who succeed gain immense power and a deep connection to the ancient and malevolent forces of the Hive.
Worm God Magic
Starting at 1st level, your connection to the Worm Gods grants you access to additional spells. You learn additional spells when you reach certain levels in this class, as shown on the Worm God Spells table. These spells count as sorcerer spells for you, but they don’t count against the number of sorcerer spells you know.
Sorcerer Level | Spells |
|----------------|--------|
| 1st | Inflict Wounds, Bane |
| 3rd | Blindness/Deafness, Ray of Enfeeblement |
| 5th | Bestow Curse, Vampiric Touch |
| 7th | Blight, Phantasmal Killer |
| 9th | Contagion, Cloudkill |
Dark Resilience
At 1st level, you gain the ability to draw upon the dark power of the Worm Gods to protect yourself. When you take damage, you can use your reaction to reduce that damage by an amount equal to your sorcerer level + your Charisma modifier. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hive's Command
Starting at 6th level, you can command lesser creatures with the authority of the Worm Gods. As an action, you can choose one creature you can see within 30 feet of you. That creature must succeed on a Wisdom saving throw against your sorcerer spell save DC or be charmed by you for 1 minute. While charmed in this way, the creature regards you as a trusted leader and will follow your commands. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Devouring Essence
At 14th level, your bond with the Worm Gods allows you to draw life force from your enemies. When you reduce a creature to 0 hit points, you regain hit points equal to your sorcerer level + your Charisma modifier.
Avatar Of The Worm
Starting at 18th level, you can become an avatar of the Worm Gods. As an action, you can transform for 1 minute. For the duration, you gain the following benefits:
- You have resistance to all damage.
- Your spells deal an extra 2d8 necrotic damage.
- At the start of each of your turns, you regain hit points equal to your Charisma modifier if you have at least 1 hit point.
Once you use this feature, you can’t use it again until you finish a long rest.
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