Base Class: Rogue
Many notorious assassins are known for their up-close kills and disguises. But there are a few that combine their quick kill capabilities with one of the deadliest weapons invented; firearms. These assassins, or outlaws, take advantage of this newer technology to more quickly take out their targets while also taking the risk of being loud.
Firearm Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.
Gunsmith
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.
Hammer Fan
Starting at 9th level, you can unload all the bullets in your firearm onto your enemies before they get too close. As an action, you can take a one-handed firearm with a reload score of 2-4, and make a ranged attack for every bullet in it onto the enemies within the firearm's short range. Sneak attack and misfire rules still apply, and you can use this feature once per long rest.
Rapid Reload
Starting at 13th level, you can reload any firearm as a bonus action.
Kill Shot
Starting at 17th level, you become a master of finding the killing blow. When you deal sneak attack damage with a firearm on a creature with less than 100 Hit Points, it must make a Constitution saving throw (DC equals your rogue level). On a failed save, the creature is slayed instantly. This feature can only be used once per long rest & can only lose it when you slay a creature with it.
Previous Versions
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7/14/2024 5:53:16 PM
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