Base Class: Monk
Monks of the Dreamweaver of the Q!tokal subclass tap into the mystical heritage of the Q!tokal, a people deeply connected to the dreamscape. Through intense meditation and training, these monks learn to enter and manipulate the dreams of others, offering guidance or hindrance depending on their motives. Their profound connection to the dreamscape grants them the ability to detect sentient creatures by their dream signatures, regardless of physical barriers. Dreamweavers serve as both protectors of the mind and arbiters of psychological balance, navigating the fine line between influence and intrusion in the ethereal realms of sleep.
Dream Telepathy
the purported ability to communicate telepathically with another person while one is dreaming, no spell slot required, usable twice per long rest.
Dreamsight
sense the presence of any creature capable of dreaming, even if undetectable by sight.
Dream speak
This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions or move. If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams. You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage. If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
Empathic Dreamscape
Starting at 3rd level, as a Dreamweaver of the Q!tokal, you gain the ability to sense and interpret the emotions and feelings of others through their dreams. This ability allows you to connect with the subconscious emotions of any creature that is capable of dreaming within your proximity.
Balance
An understanding of the emotions others face.
First start
New emotions that have never been felt before by character.
-
View User Profile
-
Send Message
Posted Jul 15, 2024yeah if you a monk and don't pay for any of the packets like me you may not be able to add this. If you can let me know how you did it.