Base Class: Wizard
With The Discovery of firearms, wizards, ever seekers of knowledge, have sought to better understand the use of them in arcane methods. This led to the first Powder Wizard, who discovered that through rigorous study one could learn how to amplify explosions through arcane technique. Others soon followed, and the School of Black Powder was founded
Arcane Gunsmith
At 2nd level, your study of the ways of black powder technology has led you to understand the workings of weapons that utilize the substance. You gain proficiency in firearms and tinker’s tools. You gain the ability to create your own firearm. It takes a week to create, and costs a DM-determined amount of gold, depending on the type of firearm.
Violent Explosions
Starting at 2nd level, when you deal damage with a firearm, you may expend one of your spell slots to amplify the effects of the powder explosions. When you do this, you add extra force damage equal to the level of the spell slot expended times your intelligence modifier. For example, if your Intelligence modifier is +3 and you expend a 1st-level spell slot, you deal an extra 3 force damage, and if you use a 2nd-level spell slot, you add an extra 6 force damage.
Arcane Marksmanship
Starting at 6th level, when you take the Attack action, you may make two attacks instead of one.
In addition, you may use your Intelligence modifier instead of your Dexterity modifier for firearm attacks.
When you fire a bullet, you may expend a spell slot to do one of two things.
- Curved Shot: You may ignore half and 3/4ths cover when making your attack. You may declare this after seeing the roll, but before knowing the result of the attack.
- Floated Shot: You may ignore disadvantage at long range when making this attack.
Vicious Combustion
At 10th level, your control of black powder has become much more potent. When you use your Violent Explosions feature, you also add an extra d6 of force damage per level of spell slot expended.
Powder Mastery
Beginning at 14th level, as an action you can reach out your arcane senses to sense any gunpowder near you. You know the location of any amount of gunpowder within 60 ft. Once you know the location of this gunpowder, you may use an action to ignite it, potentially dealing damage to creatures nearby (at DM discretion). You may use this feature a number of times equal to your Intelligence modifier per long rest.
Previous Versions
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7/15/2024 1:18:44 AM
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Coming Soon
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