Base Class: Monk
A monk walking in the footsteps of all their ancestors and monks before them, through meditation or family relics these monks can harness the experience and skills of their past generations.
they use the power of Ki to project the souls of everyone who has walked the same path before them, these projections often look like spectral versions of former master or relatives, these monks are often seen as scary or evil, they harness their power for different reasons, some for the traditions of their family or clan and some for their own personal growth or goal.
Spirits of Past
Starting when you choose this tradition at 3rd level, you can call upon your former Masters and have one appear on the battlefield with you. you can summon spirits equal to your proficiency bonus.
you can spend 1 bonus action to have a spirit appear within 60ft of you, you can have a total amount of spirits appear equal to your proficiency bonus.
you can spend a bonus action to have a spirit move up to 10ft and either grapple, shove or take the Flurry of blows action.
The spirits cannot occupy a space and can be passed through by creatures, the spirits can move in any direction you can see, they have the same flight speed as movement speed. the spirits are immune to all conditions and all non-magical damage, they have hp (Wisdom modifier + Proficiency bonus)
Gifts of the Ancestors
at level 6 you gain the following things.
Light from the Beyond. you get the danzing lights cantrip
Words of the Passed. you can spend 2 Ki points to cast speak with dead
Ancestral Reach. when you use the flurry of blow action you have reach of 10ft.
Gate of the Past
at 11th level you gain the ability to link two spirits by a channel that allows creatures to pass through them, as a bonus action you select two spirits within 60ft and link them, any creature that walk through the spirit appear at the location of the other spirit.
the link lasts for 1minute, gate of the past can be used once per short rest.
Tornado of Souls
At 17th level, You can unleash souls within you sending out a burst of energy.
creatures within 20ft of you must make a Dex Save (WIS modifier + 8 + Proficiency bonus) on a failed save they take 8d6 necrotic damage and are pushed 15ft away from the caster and knocked prone, on a success damage is half and no push.
after the burst 8 spirits stand in a circle around the caster and they can act as normal spirits, this by passes the limit for spirits.
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