Barbarian
Base Class: Barbarian

Barbarians who chose this path embrace the chaotic forces of nature itself. They harness it and use it to their advantage, unleashing its devastating power unto those who would stand before them.

Elemental Aura

3rd-level Path of Elemental Entropy feature

When you select this path at 3rd level, as you enter your rage you gain temporary hit points equal to your Barbarian class level. Also, you emanate a chaotic Elemental Aura while you are raging. The aura extends 10 feet from you in every direction, but not through total cover. Your elemental aura is chosen randomly on the table below and you gain benefits associated with the type of element that you roll. If your aura's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

The range of the aura increases at 18th level to 30 feet.

d4

Effect

1 - Fire

Creatures of your choosing who starts their turn within range takes 1d4 fire damage. This damage increases at 6th level to 1d6, 10th level to 1d8, and 14th level to 1d10

2 - Lightning

Creatures of your choosing who starts their turn within range must make a Dexterity saving throw. On a failed save the target is unable to take Reactions until the start of their next turn.

3 - Thunder

Creatures of your choosing who starts their turn within range must make a Constitution saving throw. On a failed save the target becomes Silenced and is unable to cast spells until the end of their turn.

4 - Cold

Creatures of your choosing who starts their turn within range must make a Strength saving throw. On a failed save the targets movement speed is halved.

 

Entropic Essence

6th-level Path of Elemental Entropy feature

Starting at 6th level, the elemental entropy that you surround yourself in has seeped into your very essence. Upon taking damage from an attacker within melee range, the attacker takes elemental damage in return. The damage type is the same as your current active Elemental Aura equaling half your Barbarian class level rounded up + your Constitution modifier.

Also, once per turn when you hit a target with a weapon attack you are able to surge with elemental energy dealing extra damage. The damage type is the same as your current active Elemental Aura equaling 1d6. This damage increases to 1d8 at 10th level and 1d10 at 14th level.

Elemental Rebuke

10th-level Path of Elemental Entropy feature

At 10th level, the elemental forces inside you become start to erode and become unstable, even volatile. As a reaction the creature that damaged you is engulfed in elemental forces beyond comprehension.

The damage on this feature increases to 3d10 at 14th level and 4d10 at 18th level.

Consult the table below for the effects of each element.

Fire

The creature must make a Dexterity saving throw. It takes 2d10 fire damage and begins to burn on a failed save, or half as much damage and doesn't begin to burn on a successful one. Burning creatures take 1d6 fire damage each turn and must take an action to put out the flames.

Lightning

The creature must make a Wisdom saving throw. It takes 2d10 lightning damage and becomes confused on a failed save, or half as much damage and doesn't become confused on a successful one. Confused creatures will attack the closest target randomly. The confused condition will end if the creature takes damage.

Thunder

The creature must make a Strength saving throw. It takes 2d10 thunder damage and is knocked prone on a failed save, or half as much damage and isn't knocked prone on a successful one.

Cold

The creature must make a Dexterity saving throw. It takes 2d10 cold damage and is restrained on a failed save, or half as much damage and isn't restrained on a successful one.

Raging Maelstrom

14th-level Path of Elemental Entropy feature

At 14th level, the Elemental Entropy inside you has taken physical form over the Barbarian. Upon activating your rage, you become a Raging Maelstrom of immense power becoming a living Elemental of the same type as that of your Elemental Aura. Your melee attacks now have a range of 15 feet, also instead of bludgeoning, piercing, or slashing damage, your weapon attacks now deal elemental damage (same type as your Elemental Aura). Furthermore, while in this form you can now add your Constitution modifier to all weapon attacks.

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