Rogue
Base Class: Rogue

As a street rider you understand that your feet aren't enough. You cruise your turf on a wheeled vehicles such as a skateboards or roller skates. Your increased mobility allows you to swiftly dip in and out of combat using flashy tricks to distract or subdue your rivals.

BMX-pert

When you take this subclass at 3rd level, you gain the use of a wheeled vehicle that you can ride of your choice and proficiency with tinker's tools.

While riding the vehicle, your walking speed is increased by 20 feet on smooth terrain such as a stone surface, but you cannot travel through difficult terrain. Mounting and dismounting the vehicle costs you 5 feet of movement.

You can also use your vehicle as a simple melee weapon that deals bludgeoning damage and has the properties as shown below. Riding a BMX or a scooter requires one free hand.

BMX

You ride a BMX and can use it as a simple melee weapon that deals 1d6 bludgeoning damage and has the finesse and two-handed properties. Riding a BMX requires one free hand.

Roller Skates

You ride roller skates and can use them as simple melee weapons that deal 1 bludgeoning damage and have the finesse and light properties.

Scooter

You ride a scooter and can use it as a simple melee weapon that deals 1d4 bludgeoning damage and has the finesse and light properties. Riding a scooter requires one free hand.

Skateboard

You ride a skateboard and can use it as a simple melee weapon that deals 1d4 bludgeoning damage and has the finesse and thrown (range 10/20) properties.

Cool Tricks

At 3rd level, you learn some cool tricks. You have a number of Cool Trick Points equal to your proficiency bonus, which fuel your cool tricks. You regain all your Cool Trick Points when you finish a short or long rest. As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to perform a cool trick. You know four tricks based on your choice of vehicle.

  • BMX. Barspin, pogo, powerslide, tailwhip
  • Roller Skates. Grind, moonwalk, powerslide, spin
  • Scooter. Barspin, grind, powerslide, tailwhip
  • Skateboard. Grind, pogo, pop shove-it, powerslide

Barspin
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to target one large or smaller creature within 5 feet of you. You quickly spin your handle bars round, knocking one item of your choice that the target is holding out of their hands. The object lands at the target's feet.

Grind
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to skilfully grind along a rail, curb, or other thin surface to distract your opponents, granting you advantage on the next attack roll you make this turn.

Moonwalk
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to do a groovy moonwalk on your skates, taking both the Dash and Disengage actions.

Pogo
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to hop up and down on your vehicle on the spot, taking the Dodge action.

Pop Shove-it
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to target one large or smaller creature within 5 feet of you. You quickly spin your board in a circle below your feet pushing the target 5 feet away from you

Powerslide
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to target one large or smaller creature within 5 feet of you. You skid your wheels against the ground kicking up loose material into their face. The target has disadvantage on all attack rolls until the start of your next turn.

Spin
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to spin rapidly on the spot, making a weapon attack with your vehicle at all creatures within 5 feet of you.

Tailwhip
As a bonus action, while wielding your vehicle, you can expend one Cool Trick Point to target one large or smaller creature within 5 feet of you. You spin the body of your vehicle around the handle bars striking the target to knock them prone.

"You'll pop a wheelie, or do an endo, or perform whatever BMX trick you think most suitable for disarming a group of fanatics with assault weapons."

— Angel Summoner

BMX

You know the tricks: barspin, pogo, powerslide, and tailwhip.

Roller Skates

You know the tricks: grind, moonwalk, powerslide, and spin.

Scooter

You know the tricks: barspin, grind, powerslide, and tailwhip.

Skateboard

You know the tricks: grind, pogo, pop shove-it, and powerslide.

Aerial Ace

Once you reach 9th level, you have learned to perform awesome aerial stunts. When you make a Dexterity (Acrobatics) check while you are wielding your vehicle in mid-air, you can spend one Cool Trick Point to automatically succeed on the check.

Stylin' Ridin'

Starting at 13th level, you have mastered some sick new ways to ride. When you spend a Cool Trick Point, you can choose one of the following riding styles and gain its effects while riding your vehicle until the end of the turn.

Fakie. If you are frightened, you perform a 180 to switch to riding backwards, allowing you to travel towards the source of your fear.

Manual. You ride on just your front or back wheels, allowing you to travel through difficult terrain on your vehicle.

Wall Ride. You do an awesome wall ride, allowing you to move horizontally along vertical surfaces without falling during the move.

Steeze

By 17th level, your wicked skills influence the effect you have on others. You have advantage on all Charisma check you make while riding your vehicle.

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2024 1:15:10 PM
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