Base Class: Bard
Bards who choose to attend this college are usually thrill seekers, and oftentimes are slackers. A bard who chooses this college can gain benefits when consuming alcoholic beverages and are always ready to party, even in inopportune times. It will never be dull with one of these lively individuals around.
Life of the Party
You gain proficiency in all Charisma-based skills that you don't already have proficiency in.
Liquid Courage
Taking a drink of alcohol allows you to gain advantage on Attacks, Ability Checks, and Saving Throws for ten minutes. Activating this feature costs a bonus action. This feature can be used a number of times equal to your proficiency bonus, and resets on every long rest. Once the effect wears off, you must make a DC 10 CON saving throw or be poisoned. At this level, you also permanently gain advantage on saving throws against being frightened.
Punch Drunk
As an action, you can use your internal madness, you target another creature and make them go mad. They must make a Charisma check with your spell save DC. If they fail, they are forced to attack any creature next to them, whether friend or foe. They can repeat the saving throw at the end of each turn. You can use this feature for a number of times equal to your Charisma modifier.
Previous Versions
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7/12/2025 8:13:10 PM
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Coming Soon
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