Wizard
Base Class: Wizard

Frostweaving Overview

Wizards of the School of Frostweaving harness the power of ice and cold to control the battlefield, protect their allies, and devastate their enemies. They see ice not just as a destructive force, but as a tool for manipulation and creation. Their magic can chill the soul and freeze the very air around them.

 

Frostweaving Spell List

Here’s a suggested list of ice-themed spells for the School of Frostweaving:

  • Cantrips: Ray of Frost, Frostbite
  • 1st Level: Ice Knife, Armor of Agathys
  • 2nd Level: Misty Step, Snilloc’s Snowball Swarm
  • 3rd Level: Sleet Storm, Tundra’s Embrace (custom spell; see below)
  • 4th Level: Ice Storm, Otiluke’s Resilient Sphere
  • 5th Level: Cone of Cold, Wall of Ice
  • 6th Level: Freezing Sphere (custom spell; see below)
  • 7th Level: Plane Shift (to the Plane of Ice), Cold Snap (custom spell; see below)
  • 8th Level: Glacier (custom spell; see below)
  • 9th Level: Frostfell Storm (custom spell; see below)

Custom Spells

Tundra’s Embrace
2nd-level conjuration
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You create a 10-foot-radius aura of biting cold around you. Enemies that start their turn in the aura or enter it for the first time on their turn must make a Constitution saving throw. On a failed save, they take 2d6 cold damage and have their speed reduced by 10 feet until the start of your next turn. On a successful save, they take half damage and their speed is unaffected.

Freezing Sphere
6th-level evocation
Casting Time: 1 action
Range: 300 feet
Components: V, S, M (a bit of ice)
Duration: Instantaneous

You create a freezing sphere that explodes in a 20-foot radius. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage and is restrained until the end of its next turn. On a successful save, the creature takes half damage and isn’t restrained.

Cold Snap
7th-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a shard of ice)
Duration: Instantaneous

You cause a sudden burst of icy energy to explode in a 30-foot-radius sphere centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 12d6 cold damage and is stunned until the end of your next turn. On a successful save, a creature takes half damage and isn’t stunned.

Glacier
8th-level conjuration
Casting Time: 1 minute
Range: 120 feet
Components: V, S, M (a piece of ice)
Duration: Concentration, up to 1 hour

You summon a massive glacier that covers a 60-foot area. The glacier creates difficult terrain and provides full cover to creatures behind it. Enemies moving through or starting their turn in the glacier’s area must make a Dexterity saving throw. On a failed save, they take 6d10 cold damage and have their speed reduced by half for the duration. On a successful save, they take half damage and their speed is not reduced.

Frostfell Storm
9th-level conjuration
Casting Time: 1 action
Range: 1 mile
Components: V, S, M (a snowflake)
Duration: Concentration, up to 1 minute

You create a massive storm of freezing winds and ice over a 1-mile radius area. The storm deals 8d10 cold damage to all creatures in the area at the start of their turn. Additionally, the storm heavily obscures the area and creates difficult terrain. Enemies that start their turn in the storm must make a Constitution saving throw or be paralyzed until the end of their next turn.

School Of Frostweaving Image

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