Cleric
Base Class: Cleric

Domain of Frost Features

1. Domain Spells 1st-level Domain of Frost feature

You gain domain spells at the cleric levels listed in the Domain of Frost Spells table. See the Divine Domain class feature for how domain spells work.

Cleric Level Spells
1st Ice Knife, Armor of Agathys
3rd Hold Person, Sleet Storm
5th Ice Storm, Wind Wall
7th Otiluke’s Resilient Sphere, Globe of Invulnerability
9th Cone of Cold, Wall of Ice

 

Domain of Frost Spells

Here are additional ice-themed spells to complement the Domain of Frost:

1. Frostbolt 3rd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a piece of ice)
Duration: Instantaneous

A beam of cold energy shoots towards a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 cold damage and must make a Constitution saving throw or have their speed reduced by 10 feet until the end of their next turn.

2. Arctic Fog 4th-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a drop of water)
Duration: Concentration, up to 1 hour

You create a dense, cold fog in a 20-foot radius sphere centered on a point you choose within range. The fog heavily obscures the area, and any creature that starts its turn in the fog takes 3d6 cold damage.

3. Winter’s Wrath 5th-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a shard of ice)
Duration: Instantaneous

You unleash a wave of freezing cold that sweeps out from a point you choose within range. Each creature in a 20-foot radius must make a Constitution saving throw. On a failed save, a creature takes 6d10 cold damage and is paralyzed until the end of its next turn. On a successful save, the creature takes half damage and is not paralyzed.

4. Ice Spire 5th-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a piece of crystal)
Duration: Concentration, up to 1 minute

You conjure a towering spire of ice at a point you can see within range. The spire is 40 feet high and deals 4d10 cold damage to all creatures in a 10-foot radius at the start of their turn. The area around the spire counts as difficult terrain.

5. Frostbite Prison 6th-level evocation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a fragment of a glacier)
Duration: Concentration, up to 1 minute

You create a 15-foot cube of magical ice and frost. Creatures in the area must make a Constitution saving throw. On a failed save, creatures take 6d8 cold damage and are restrained. On a successful save, they take half damage and are not restrained. A restrained creature can repeat the saving throw at the end of each of its turns.

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