Base Class: Warlock
The Hunger is less a conscious entity, more a deliberate affliction. Those consumed by the Hunger become cannibalistic, obsessive, and will put all of their energy and resources towards feeding. For as long as they feed, so too does the Hunger. Should the Hunger continue to grow, eventually it will consume the entire world. Once all has been erased by the Hunger, and all that remains is the affliction, it will then have no choice but to consume itself – completing the horrifying ouroboros that is… The Hunger.
Give and Take
While the Hunger takes much from its victims, it also grants a select few the ability to tap into their latent magical potential. You gain access to the Warlock spell list and are granted several spells not on the Warlock spell list.
These spells can be cast without the use of a Warlock spell slot but cannot be upcast beyond their base level. These spells can each be cast once and cannot be cast again until you complete a long rest. Your spellcasting ability for these spells is Charisma.
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Level 1 |
False Life, Inflict Wound |
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Level 6 |
Silence |
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Level 10 |
Vitriolic Sphere |
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Level 14 |
Dominate Person |
Feral Appetite
Starting at level 1, for every 3 days you go without consuming the flesh of living sentient beings, you must roll 1d20 to determine if you are affected by your hunger. The first roll made for this has a dc of 1. For ever subsequent roll the dc is raised by 1 (2 roll dc is 2, 5 roll dc is 5, etc.).
If you fail one of these rolls, your intelligence score is decreased by 1. To restore your lost intelligence, you must consume the flesh of another living sentient being* and complete a short or long rest. Once you consume flesh again, the dc is reset back to 1 and the regular increase resumes at the same interval.
*Constructs, Undead, Plants, and non-sentient creatures like beasts will not restore your ability score.
Flesh for Flesh
Starting at level 6, the Hunger grants the ability to heal certain injuries by consuming the flesh of your victims. When you reduce a creature’s hit points to 0, you may regain some health by eating their flesh as tribute to your patron. Regain health equal to 1d8 + your Warlock level. At level 10 this becomes 1d12 + your Warlock level. At level 15 it becomes 2d12 + your Warlock level.
Accompanied Misery
Starting at level 10, you can spread your affliction to others. Once per round you can use your action to target one creature that you can see. The target must make a Constitution saving throw (dc 10 + your spellcasting modifier.) If the target fails this saving throw, their max HP is reduced by 1d12.
This ability has 3 charges. Expended charges are restored each day at Dawn.
Reduce Max HP
Target must make a Constitution saving throw (dc 10 + your spellcasting modifier). On a failed save, reduce target's max hit points by 1d12.
Insatiable
Starting at level 14 – once per round when you reduce a creature’s hit points to less than/equal to your Warlock level, you can instead reduce them to 0. The creature must be Tiny, Small, or Medium in size. You must reduce their hit points on your turn. This can be applied to multiple creatures at once if affected by a single action (eg. AOE spells).
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