Bard
Base Class: Bard

The College of Superstars is home to the most ambitious performers, artists, singers, and dancers. Bards of this college seek to dazzle audiences with their brilliance and talent, competing endlessly with one another to become the world's brightest star.

Live Show

Starting at 3rd level, you hone your ability to shine as a performer.

 

If you perform for at least 10 minutes, you can attempt to inspire awe in your audience by singing, acting, dancing, or speaking. At the end of your performance, choose a number of creatures equal to your Charisma modifier (minimum of one). Each creature gains a d4 Bardic Inspiration die. This die lasts for a number of hours equal to your Charisma modifier (minimum of one), instead of 10 minutes. Using this feature does not expend any uses of your Bardic Inspiration.

 

Each time your Bardic Inspiration increases a die, so too does Live Show increase its die; 1d6 at 5th level, 1d8 at 10th level, and 1d10 at 15th level.

 

Once you use this feature, you must finish a short rest before you can use it again.

Steal the Show

When you join the College of Superstars at 3rd level, you learn use your performance to cover for your allies. When a creature you can see within 30 feet of you makes an attack roll or ability check, you can use your reaction to steal the show. Make a Charisma (Performance) check and replace the original attack roll or ability check with the result, even if it is lower.

 

You can use this feature a number of times equal to half your proficiency bonus (rounded down.) You must finish a long rest before you can use it again.

Star Power

At 6th level, you learn to use your renown as a performer to your advantage. When you make an ability check using Charisma, you can expend a use of your Bardic Inspiration as a reaction and add the die to the check.

Idols Aura

At 14th level, your mere presence is enough to sweep most off their feet. As an action, you can expend one use of your Bardic Inspiration to exude an aura around you.

For 1 minute, whenever you or a friendly creature within 10 feet of you must make an attack roll, ability check, or saving throw, the creature gains a bonus to the roll equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

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