Base Class: Rogue
Your connection to the world around you allows you to step through space with ease. Focusing on movement, striders can reposition themselves at will, remaining on edge and fighting with frightening precision.
Stride
When you pick this archetype at 3rd level, you gain the ability to casually step through space. As your movement, you may teleport to an empty space you can see within your Stride distance. Striding does not provoke attacks of opportunity. The above rules also apply to the dash action. Your Stride distance is 15ft. Your stride distance increases to 30ft at 11th level, and to 45ft at 18th.
Strider's Eyes
You have trained your awareness, and can leap straight into combat. Also at 3rd level, you gain a bonus to initiative rolls equal to your Wisdom modifier.
Precision Swordsman
At 9th level, you begin to perfect the use of your Stride, learning how to use it to take your enemies off guard. When you end your Stride within 5ft of a creature, you gain advantage on your next attack against them.
Misty Gaze
At 13th level, your use of the Mist enhances your perception. As a bonus action, you gain advantage on perception and insight checks for one minute. While this is active, you can also sense the precise location of any invisible creatures within 30ft of you, and do not suffer disadvantage while attacking them. Once you use this feature, you cannot use it again until you finish a long rest.
Lethal Blade
At 17th level, your twin use of the Mist and your weapon is perfected. When you reduce a creature to 0 HP with an attack, you can use your reaction to immediately Stride (up to your maximum Stride distance) and make another attack against a new creature. If this attack hits, you can apply your sneak attack even if you would not otherwise be able to. Once you use this feature, you cannot use it again until you finish a short or long rest.
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