Paladin
Base Class: Paladin

For many mortals, power is a means of control and a resource for rule. You, however, have been granted power for the purpose of providing it to others again. Your strength is a gift you use to become a living symbol of hope that brings peace to others' hearts and power into their lives. Lead the way, and rise up against those evil forces that would threaten the realm or oppress the commoner. You have the power!

TENANTS OF POWER

Whether you received your gift from a precursor people, god, magical artifact, or the mystic locus of a people in need, this oath obligates you to honorable living and heroic deeds.

Righteous Cause. Your power is a privilege, not a right. It should be wielded to safeguard, save, and serve.

Brave Conduct. Fear is the enemy that will make you hold back.

Be brave; step forward. You are the hero people need!

Living Inspiration. More than a rescuer, a hero is an ideal. Be an example and inspiration to those who need one most.

Oath Spells

3rd-level Oath of Power feature

You gain oath spells at the paladin levels listed in the Oath of Power table. See the Sacred Oath class feature for how oath spells work.

Oath of the Watchers Spells
Paladin Level Spells
3rd heroism, jump
5th calm emotions, magic weapon
9th beacon of hope, call lightning
13th find greater steed, freedom of movement
17th awaken, commune

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

For the Honor. Using your Channel Divinity as an action, you draw a weapon and transform into a heroic icon, unleashing fabulous secret powers.

  • You grow until you are eight feet tall, and your equipment grows with you; your size becomes Medium, unless you were larger.
  • You shed Dim light within a 30 foot radius.
  • You automatically succeed on Charisma checks made to conceal your identity.
  • You add your Charisma modifier to Strength ability checks and to the damage rolls of weapon attacks you make using Strength (minimum +1).
  • If the weapon you drew is not already magical, it becomes magical for the duration of your transformation.

This transformation lasts for 10 minutes or until you end it as a bonus action or fall unconscious. This ability can not be used at the same time as The Power Returns.

The Power Returns. You can quell the fabulous secret powers you hold and adopt more unassuming mannerisms as an action, using your Channel Divinity. For 1 hour, you add your Charisma modifier to your Dexterity (Stealth) checks (minimum of 1). This ability can not be used at the same time as For the Honor

Aura of Hope

7th-level Oath of Power feature

Your invigorating presence propels your cause forward. While you are conscious, you and friendly creatures within 10 feet of you add your Charisma modifier to initiative checks (minimum +1).

At 18th level, the range of this aura increses to 30 feet.

Hero of Light

15th-Level Oath of Power Class Feature

 

Your unconquerable spirit dispels all shadows and despair. As a reaction when you succeed on a saving throw while under the effects of For the Honor, friendly creatures within the light you shed gain temporary hit points equal to your Charisma modifier + half your paladin level(rounded down), and hostile creatures within the light take 2d8 lightning or radiant damage (your choice)

Master of the Universe

20th-level Oath of the Watchers feature

You can use your action to become the most
powerful mortal in the universe. For 1 minute, you gain theeffects of For the Honor, along with the following benefits:

  • You size becomes Large.
  • You walking speed and reach both double 
  •  Each of your ability Scores becomes 22

Once you use this action, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

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