Barbarian
Base Class: Barbarian

 Is gravity a power too magical" for a barbarian? Yes. Is "graviturgy" a fancy word that's only for silly wizards who read big boring books? Also yes. But you don't care about any of that. No need to think big, maybe you got hit by a meteor, or ate one, or maybe even got catapulted to space for a while. either way, you now have control of gravity, better use it.

GRAVITY FIELD

You emanate an aura of intensified gravity while you rage. The aura extends 10 feet from you in every direction, but pot through total cover. When any creature of your choice moves into the intensified gravity for the first time on a turn or starts its turn in it, it must make on a Strength saving throw against your gravity DC. On a failed save, a creature takes force damage equal to your Rage damage, and its speed is halved until the start of its next tum. On a successful save, a creature takes no damage and its speed is reduced by 10 feet until the start of its next turn. In addition, any object that isn't being worn or carried in the field requires a successful Strength check against the same DC to pick up or move.

AGRAVITY

You learn the Feather fall spell and the jump spell both of which you can cast only on yourself, and you can cast each of these spells without expending a spell slot, even while raging. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a short or long rest.

GRAVITATIONAL SHOVE

When you take the Attack action, you can replace one of your attacks with a special contested roll Choose a creature within 30 feet you that you can see, that is no more than one size larger than you. You make a Strength (Athletic) check contested by the targets Strength (Athletics) or Dexterity (Acrobatics) check (its choice) On a success, you can either knock the target prone or move the target up to 15 feet horizontally in a direction of your choice. If the target is incapacitated, you automatically succeed.

METEOR CRASH

As a bonus action, you leap up into air and crash down like a meteor in a spot that is up to 30 feet away. Each creature within 10 feet of you when you crash down must succeed on a Dexterity save against your gravity DC or take 2d6 bludgeoning damage and be knocked prone. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

BLACK HOLE

When you rage, you can increase the power of your gravity field to the extreme. At the start of each of your turns while you rage, every creature of your choice within 60 feet must succeed on a Strength sawing throw against your gravity DC or be pulled 15 feet closer towards you. Additionally, the power of your Gravity Field intensifies while empowered. Whenever a creature fails its saving throw against Gravity field it takes force damage equal to your barbarian level instead of damage equal to your Rage damage, and its movement speed becomes 0 until the start of its next turn. On a successful save, a creature takes force damage equal to your Rage damage, and its speed is halved until the start of its next turn instead of being reduced by 10. Gravity Field intensifies. Whenever you use your Gravity Field, it changes in the following ways:

A creature that fails its saving throw instead takes force damage equal to your barbarian level, and its movement speed is reduced to zero.

A creature that makes a successful save instead takes force damage equal to your Rage damage, and its movement speed is halved" Once you empower your rage in this way, you can't do so again until you take a short rest

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