Warlock
Base Class: Warlock

You have physically changed as a result of a powerful mutagen

Expanded Spell List

The Monster lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hexblade Expanded Spells

Resilient Physicality

Starting at 1st level, your physical changes have made you harder to kill. You gain a +1 to your hit point maximum as well as an additional +1 for every Warlock level after that. Additionally, when you aren’t wearing armor, your AC equals 10 + twice your Charisma modifier.

Warrior

At 1st level, you acquire the training necessary to arm yourself for battle and apply your newfound strength. You gain proficiency with medium armor, shields, and martial weapons. Additionally, you can add your Charisma modifier (minimum of +1) to all Strength checks and saving throws as well as Attack and Damage rolls.

Danger Sense

Starting at 6th level, you gain an uncanny ability to dodge whenever danger finds you close. Whenever you are hit by an attack roll you can use your reaction to roll a d8, applying a bonus to your AC equal to the number rolled until the start of your next turn, potentially causing the attack to miss you.

Tireless

At 10th level. As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1

Regenerative

Starting at 14th level, you gain a healing factor. At the start of each of your turns, you regain hit points equal to 5 + Charisma modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Comments

Posts Quoted:
Reply
Clear All Quotes