Base Class: Rogue
A Rogue that bends the blood of his enemies!
Blood Points
Starting at 3rd level when you choose this subclass, you have 4 blood points, and you gain more as you reach higher levels, you always have maximum blood points equal to 1 + your Rogue Level. You can never have more blood points than 1 + your Rogue Level. You regain all spent blood points when you finish a long rest.
You can regain blood points using a bonus action, you can take 1d4 psychic damage and regain a blood point, you can do this 7 times during a bonus action.
If you use a bonus action to regain blood points to much, your DM might ask you to roll on any of the madness tables in the Dungeons Masters Guide.
Crimson Siphon
When you choose this archetype at 3rd level, you can when you make a successful melee attack you can choose to siphon hit points from the enemy that you hit. You can spend as many blood points as you want, for each blood point you get to roll a 1d4 and steal that amount of hit points from your enemy.
Bend Will
Starting at 9th level, you gain the ability to use the Bend Will ability.
As an action, you can spend 4 blood points to make a creature roll a constitution saving throw (DC = 10 + Charisma Modifier), on a failed save the creature is stunned, on a success the creature is incapacitated.
Alternatively, if you have hit the creature with a melee hit this round, you can spend your bonus action to use Bend Will.
You can also spend an extra 4 blood points to use this as a reaction.
Extreme Bend Will
By 13th level, you can use the Extreme Bend Will ability.
You can use the Extreme Bend Will ability to make a creature roll a constitution saving throw (DC = 10 + Charisma Modifier), on a fail:
- The Creature performs a reaction or bonus action of the Crimson Rogue's Choice (costs 3 blood points)
- The Creature performs a Help or Use an object action (costs 4 blood points)
- The Creature performs a melee attack or a grapple (costs 5 blood points)
- The Creature performs a ranged attack (costs 6 blood points)
- The Creature casts a spell up to level 2 (costs 6 blood points)
- The Creature casts a spell up to level 4 (costs 8 blood points)
- The Creature casts a spell up to level 6 (costs 10 blood points)
- The Creature casts a spell up to level 8 (costs 13 blood points)
Or on a success: The Creature is stunned
Crimson Resurrection
When you reach 17th level, you gain the ability to cast the Resurrection spell, to do so you must expend 15 blood points and be in an area filled with life (for example a forest).
When you cast the Resurrection spell, all plants within a radius of 200ft wither and all life takes 1d4 necrotic damage for each minute they spend within a 200ft radius of the Crimson Rogue.
You also don't need the material components normally required to cast the spell.
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