Fighter
Base Class: Fighter

-Bloody Warrior:
Your master transfered to you their knowledge of how eliminate your adversaries as ruthlessly as possible.
An art born during bad wars and meant to die when the ideal era of peace is truly born.
You are an emissary of this violence, to end it yourself.

Killing Blade

3rd-level of Hiten Mitsurugi-ryu feature

Your training makes you specialize in life or death confrontations:

.Proficiency on Acrobatic & Athletic checks.
.You favor light-medium armours.
.You get the Katana (longsword) proficiency.

Standard Techniques

7th-level Hiten Mitsurugi-ryu feature

You've exceeded the basics to properly use your style through techniques.
Each techniques uses your 1 Action in the round, Bonus Actions are described.

-Ryūtsuisen (Dragon Hammer Flash):
You dash and leap, to strike with the blunt side, Disarming or Stunning the target.
1d10 bludgeoning damage.

-Ryūkansen (Dragon Coil Flash):
You make a full spin with your blade, striking anyone circling you.
1d8 slashing damage in your reach's radius.

-Ryūshōsen (Dragon Soaring Flash):
You strike from below and jab at the target's jaw with an uppercut.
1d8 bludgeoning damage, repelling the target 9 ft/3 m back.

-Ryūsōsen (Dragon Nest Flash):
A combo of fast swings, meant to inflict several numbing bruises at once.
6d4 bludgeoning damage, if the target fail their Con save they become paralyzed

-Doryūsen (Earth Dragon Flash):
You stab the ground and swing hard, throwing piles of dirt & rubbles at the target.
2d6 bludgeoning damage in a 9 ft/3 m cone range.

Battōjutsu Techniques

10th-level Hiten Mitsurugi-ryū feature

These techniques are specifically made to kill.
Each techniques uses your 1 Action in the round, Bonus Actions are described.

-Sōryūsen (Twin Dragon Flash):
You make a quick draw and follow up with a 2nd strike, using the sheath.
1d6 slashing + 1d6 bludgeoning damage through the Bonus Action.

-Hiryūsen (Flying Dragon Flash):
You spin and throw hard your sheath at the target, to then swing your blade.
1d4 bludgeoning damage, stunning them, then 1d6 slashing damage.


-Ryūmeisen (Dragon Cry Flash):
You sheathe your blade so hard it creates a small sonic boom.
1d8 thunder damage in a 9 ft/3 m
radius.

-Rairyūsen (Thunder Dragon Flash):
You make the blade gleam when swinging it at the target's eyes.
1d8 slashing damage, blinding them.

Varied Techniques

15th-level Hiten Mitsurugi-ryū feature

These techniques are modified, bringing new angles to your skillset.

-Ryutsuisen, Zan (Dragon Hammer Flash, Disaster):
Instead of a downward strike, it's a downward stab.
1d8 piercing damage, disarming the target if they fail their Con save.

-Ryūkansen, Tsumuji (Dragon Coil Flash, Hair Whirl):
You use the same spinning, in a horizontal axe this time.
1d6 slashing damage, in a cylindrical range of 12 ft/4 m long and 6 ft/2 m wide.

-Ryūkansen, Arashi (Dragon Coil Flash, Storm):
You leap and spin in a vertical revolution.
1d6 slashing damage, in  your reach's radius, below, behind, above and in front of you.

-Sōryūsen, Ikazuchi (Twin Dragon Flash, Thunder):
This variation adds more brute strength in a pincer attack.
1d8 slashing damage with your dominant hand.
1d8 bludgeoning damage on the other from the opposite side.
The target ends up incapacitated if they fail their Con save.

Ultimate Techniques

18th-level Hiten Mitsurugi-ryū feature

These techniques represent the closest to the soaring dragon you swing as.
Each techniques uses your 1 Action in the round, Bonus Actions are described.

-Amakakeru Ryū no Hirameki (Flash of the Heavenly Flying Dragon):
The strongest killing technique.
You make a first brutal swing that works even parried.
It creates a small vortex that distabilize the target as they are sucked in.
You end it with a second swing that sends the target flying.
2d8 slashing damage, forcing the target to close in and 1d12 slashing damage.
The target is then repelled 19 ft/6 m back, to end up stunned.

-Hiten Mugen Zan (Flying Heaven Infinity Slash):
A dangerous cumulative technique.
In the first 2 rounds, 2d6 slashing damage each as your main Action.
In the following 2 rounds, 2d8 slashing damage each as your main Action.
In the final 2 rounds, you roll 2d10 slashing damage each as your main Action.
The target ends up proned.

-Kuzuryūsen (Nine-Head Dragon Flash):
A fatal 9-hit techniques that both numbs, disarm & disrobe the target.
8d6 slashing + 1d8 piercing damage.
The target is stunned for 4 rounds, disarmed & their armour is damaged.

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