Base Class: Fighter
Due to you crippling milk addiction you now have big and sturdy bones which allow you to fight at an increased rate and with silly little boney methods of fighting as you are the BIG BONEY WARRIOR
Big Boney Hands
At third level you have great giant big boney hands that allow you to grab and squeeze opponents with ease.
When you make an unarmed strike, you instead do 1d8 bludgeoning damage and reduce their size down one (EX: medium to small) until your next turn.
And when you make an armed strike, it does an extra 2 bludgeoning damage due to your great big boney strength.
Big Boney Legs
At the 7th level your legs have also grown to be big and boney.
When making an unarmed strike you can instead use your big boney legs to deal 1d6 piercing damage and send the 15 feet away and reduce their movement by 15 feet.
Big Boney Protrusions
At the 10th level you gain big boney protrusions.
You can send these boney protrusions as a ranged attack with a range of 60 feet that deal 2d6 piercing damage.
And as a reaction when someone makes an attack against you within 10 feet you can send out these protrusions to deal 2d6 piercing damage. You can do this a total time equal to your proficiency modifier and regain all expended used during a short rest.
Big Boney Ribs
At the 15th level your ribs become big and even bonier.
As a bonus action you can surround any allies within 10 feet of you with your big boney ribs which add a 3 to theirs and your AC this lasts until the end of your turn or until they leave your rib cage.
As an action you can grab an enemy within 10 feet of you with your rib cage and do 2d10 bludgeoning damage and drags them to your square and reduces their movement to 0 feet until the end of your next turn.
You can use these as many times equal to your proficiency modifier and you regain all expended uses after a short rest.
Biggest Bones
At the 18th level as an action, you can send out the biggest bone.
As an action, you can send out the biggest bone which is 5 feet in width and goes across 45 feet in a straight line anybody within that line take 4d12 bludgeoning damage and is knocked prone. You can send out the biggest bone 2 times and gain all expended uses when you take a short rest.
All unarmed strike now does 1d12 bludgeoning damage.
As an action you can now increase your size to huge and stomp on your enemies dealing 2d12 damage and knock them prone, the stomp counts as 2 attacks so using extra attack you can only do the stomp twice, you can stay in this size for 2+1d4 rounds. Your health is also multiplied by 1.5x in this form and your AC goes up by 2 and any damage taken is neglected when you go back to your original size unless you are knocked down to 0 health where you then go unconscious. You can become the biggest boney warrior only once and can gain your expended use when you take a short rest. If you can't become huge due to size constraints, you can then become large.
Previous Versions
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7/30/2024 9:17:21 PM
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Coming Soon
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