Base Class: Wizard
The School of Self-Taught Stratagems offers a collection of primarily buffs and other ritual casting utility to support the party of players. While it is not the most powerful of spell casting, it is meant to assist in the controlling the flow of battle and keeping enemy actions more controlled. Trying to limit line of sight, immobilize enemies, providing more actions per combat, giving resistances to allies, etc.
Self-Taught Shadow Transfer
While traveling through the New World, completing quests and trying to read various spell books, you gain the ability to cast spells requiring Concentration as a bonus action. Additionally, you can spend a ki point to change the target of a "buff" from "self" to one willing creature within a 60ft radius of you.
Self-Taught Shadow Tactics
While learning all different schools of magics from your half-priced books, the magical essence has produced a sixth sense of sorts that give Wallace various insights into the battle that is taking place.
The following is taken from the Fighter Battle Master subclass:
Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level.
Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
TBD 3
TBD
TBD 4
TBD
TBD 5
TBD
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