Base Class: Sorcerer
In the far reaches of the world, there are whispers of a lineage of wanderers and warriors, marked by the restless spirit of the West Wind. These individuals, are known as the Blades of the West Wind. The blood of these legendary ancestors flows through their veins, granting them a natural inclination towards adventure and the life of a Misthios—a wandering warrior.
Unaware of their true heritage, many of these individuals begin their lives as ordinary adventurers. They are drawn to the open road, the call of distant horizons, and the thrill of the unknown. Their innate talents often lead them to become skilled mercenaries, protectors of the weak, and champions of justice. It is only through their journeys and trials that they discover the hidden wellspring of magic within them, a gift from their ancient lineage.
The Blade of the West Wind is a term bestowed upon those whose actions and abilities align with the spirit of the wind. They are swift, resilient, and resourceful, embodying the freedom and unpredictability of the breeze. Their magic manifests in ways that enhance their martial prowess, making them formidable foes in battle and guardians of peace.
These wanderers learn to harness the power of the wind, not through rigorous study, but through intuition and a deep connection to the world around them. They become living storms, their movements as fluid and unstoppable as the wind itself. Their destiny is not bound by the confines of any single place or purpose; they are the eternal nomads, driven by a heart as free as the air they command.
Expanded Spell List
Your specific training lets you choose from an expanded list of spells when you learn a sorcerer spell. The following spells are added to the sorcerer spell list for you.
West Wind Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | find familiar, heroism |
| 2nd | spiritual weapon, silence |
| 3rd | haste, wind wall |
| 4th | staggering smite, resilient sphere |
| 5th | steel wind strike, wall of force |
Mercenary Training
You have trained your life in some manner to become used to the life of a mercenary. At 1st level, you can attack with Charisma in place of Strength or Dexterity and your max HP increases by 1 for every level you gain in this class. Additionally, you gain proficiency in light and medium armor as well as simple and martial weapons and a fighting style from the fighter list.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Protection of the Wind
At 14th level, you have proven deserving of protection from the very Wind itself. As a reaction, whenever you are required to make a Strength, Dexterity, or Constitution saving throw or are hit by an attack you can add a bonus to your AC and saving throw modifier equal to your Charisma modifier potentially turning a hit into a miss or a failure into a success. You can use this feature a number of times equal to your proficiency bonus, and all charges reset on a long rest.
Mirage
Beginning at 18th level, you have mastered the ability to mask your being in the Wind. You learn the spells Mirror Image and Misty Step. They are sorcerer spells for you, yet they do not count against the number of sorcerer spells you have. You can cast these spells regularly or by expending 1 sorcery point. Additionally, whenever you no longer have uses of your Protection of the Wind feature, you can expend one sorcery point to utilize it again.
Previous Versions
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8/2/2024 2:04:34 AM
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