Warlock
Base Class: Warlock

Your patron is an entity known only as The Master of The Manor. This entity has all those that made pacts with them act as a servant of some kind and send them off to the mortal realms to complete some task of some sort. This can range from finding a new duster to be used in the manor to brining it the head of a tarrasque to be used as the center piece of its dining table.

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Expanded Spell List

The Master of The Manor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lord of The Manor Expanded Spells
Spell Level Spells

1st

Animal Friendship, Cure Wounds

2nd

Aid, Enhance Ability

3rd

Mass Healing Word, Tiny Hut

4th

Lively Aura, Locate Creature

5th

Animate Objects, Mass Cure Wounds

Fine China

Starting at 1st level, your patron bestows upon you a chalice or platter for serving food or drink. You can change out between the chalice or platter at the end of a long rest, it can show up in any style that you desire and it serves as a spell casting focus.

If you lose your cup or platter, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous chalice or platter.

Using a bonus action, you are able to roll a d8 and take the corresponding effect from the Fine China Effects table. No matter what is produced, it smells and tastes wonderful, often reminding people of an food or drink they're fond of.

Anything produced by the Chalice or platter disappears once it's used again or after 1 hour, the creature must completely finish the food or drink to gain the effects, and a creature can't be under more than one effect at a time.

You can do this another of times equal to your charisma modifier per long rest.


Fine China Effects, Chalice

  

Roll Effect
1 Your Chalice Fills up with a red liquid. Drinking it heals 1d4 + 4 hit points.
2 Your Chalice Fills up with a purple liquid. Drinking it gives access to the message spell for 1 hour
3 Your Chalice Fills up with a black liquid. Drinking it causes 1d4 + 4 necrotic damage.
4 Your Chalice Fills up with a white liquid. Drinking it grants the drinker darkvision of 120 feet for 24 hours.
5 Your Chalice Fills up with a dark red liquid. Drinking it gives the drinker advantage on all physical (str, dex, con) checks for 1 minute.
6 Your Chalice Fills up with a green liquid. Drinking it gives the user a one time use of Dragon's Breath (cast at 2nd level). This holds for 24 hour or when they use it.
7 Your Chalice Fills up with a clear liquid. Drinking it gives the drinker advantage on all mental (int, wis, cha) checks for 1 minute.
8 Your Chalice Fills up with a blue liquid. Drinking it restores one 1st level spell slot.
Fine China Effects, Platter
Roll Effect
1 A sandwich appears on the platter. Eating it gives advantage to all attacks for 30 seconds.
2 A kabob appears on the platter. Eating it gives resistance to non-magical damage for 1 minute
3 A cake appears on the platter. Eating it allows the addition of your proficiency modifier on the next save made.
4 A chicken leg appears on the platter. Eating it grants +30 ft of movement for 1 minute.
5 A small salad appears on the platter. Eating it allows communication with animals for 1 hour.
6 A piece of cheese appears on the platter. Eating it allows the user to add 1d4 to all perception rolls for 1 hour.
7 A pile of berries appears on the platter. Eating it grants the effect of lesser restoration
8 A pastry appears on the platter. Eating it allows for one use of the charm person spell within 24 hours of eating it.

V.I.P

Starting at 6th level, you can choose a creature to give the VIP treatment to as you channel the energy of your patron through them.

At the end of a long rest, choose a creature to be your VIP. You can choose to share an initiative with your VIP and while within 15 feet of that VIP, your VIP gains +1 to their AC and may add your charisma modifier to their attack rolls.

Live to Serve

Once you reach 10th level, your desire to serve follows you even beyond death. When you fall below 1 hit point and are within range of your VIP, you can instead drop to a number equal to half your warlock levels.

Once you use this feature, you can't use it again until you finish a short or long rest.

Door to The Manor

Finally, at 14th level you are able to open the door of The Manor to those around you. Using a bonus action, you open an unseen door in time and space and summon through a wave of refinement and regality. Up to 6 creatures of your choice regain a number of hit points equal to 10 times your warlock level and are blessed by the Manor for 30 seconds (5 rounds of combat). Creatures blessed by the Manor have advantage on attacks and add your Charisma modifier to their attack and damage rolls.

You must finish a short or long rest before you can use this feature again.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2024 1:34:49 AM
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