Base Class: Warlock
Based off of the character Shirou Emiya/Archer from Fate/Stay Night: Ultimate Blade Works. I have only watched the Ultimate Blade Works series so I have not seen everything he can do. I am using Fandom page to get the abilities.
This subclass focuses on creating weapons that the player has seen and copied. The weapons the player makes are exact replicas of the weapon they copied except for the durability. Though the weapons break easily, they can copy the magical abilities and even the skills of the user.
Ultimate Blade Works
A world created in your mind, that's the source of your power and stores every weapon you've ever seen. You can bring Unlimited Blade Works into the real world, transporting yourself and everyone around you into it. While inside Unlimited Blade Works, you can create countless copies of every weapon you've seen, which you can telekinetically control and fire as projectiles.
Ultimate Blade Works looks like an infinite desert filled with every type of weapon and object you have traced. Once per long rest, as an action you can activate this ability taking yourself and everybody within a 20ft cube. While in Ultimate Blade Works you can instantly create any weapon you have traced. You can also control all weapons you have traced telekinetically within a 60ft cube from yourself.
Broken Phantasm
By charging mana into a weapon, you can transform it into a destructive projectile that violently explodes when it hits something.
This can only be done to objects you can touch.
The explosion destroys the object (Unless it is durable) and deals 2d8 force damage to all creatures within 10ft of it.
Structural Analysis
By touching an object, you can look into it and sense any failures in its design or structural flaws.
The object must be non-living, not moving, and not equipped.
Reinforcement
Reinforce. Starting at level three the character can use a magic power that can elevate the existence of an object, such as toughness, sharpness, etc. You can use it to create bows from tree branches, repair broken objects, harden a poster to become stronger than steel, form weapons you summon into arrows, or enhance your physical abilities and senses.
Sharpen. Increase the damage of a weapon by 1 hit die or the weapons type.
Toughen. Increase the durability of a projected weapon or object to be able use it one more time, or a regular object can be strengthen or hardened.
Transmute. This ability can be used to change one object into another. The transmutation must make sense, for example you can turn a stick into a bow but you can't turn a stick into a rock.
This ability can be used 1 time for each level the character has in Warlock.
Projection & Tracing
Projection & Tracing. Tracing enables the character to copy any non-living object the character has seen and projection allows the user to create non-living objects from their mind. The character can trace 1 object for each Warlock level the character has (For example a level 3 warlock can remember 3 traced objects, a level 20 warlock can remember 20 traced objects, and a level 420 can remember 420 traced objects.)
The objects that can be traced and projected must be non-living. At level 1 the only objects and weapons that can be traced and projected are commons and uncommons, At level 6 this includes rare objects and weapons, At level 10 this includes very rare objects and weapons, and at level 14 this include legendary objects and weapons.
At level 1 the traced of the object can be projected and only used once before it breaks. the amount of uses per object increase by 1 at the 5th level, 2 at the 9th level, 3 at the 12th level, 4 at the 15th level, and 5 at the 19th level. The traced object keeps all of its abilities (Including magic) and the attack bonus.
To project or trace an object or weapon you must use a bonus action. You can forget a traced object or weapon from your memory during a short or long rest. You can NOT forget an object or weapon during any time other than that.
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