Base Class: Rogue
Jesters are natural born trickster and pranksters, using words and action to make people around them lough. Yet a jester is not afraid to be blunt even in front of a king for it would be foolish to be offended by their words, allowing them increadible freedom and making them some of the best advisors.
Natural Entertainer
Starting at 3rd level, you learn the ability to entratain crouds with your tricks and jokes, granting you proficency in entertaining and advantage in Charisma (entrateining) chesks to make people laugh. Also yoyu can now cast the spell Tasha's Hideous Laughter using your Charisma modifier for this spell's saving throw DC. You can cast this spell a number of times equal to your proficiency bonus + your Charisma modifier, and you regain all expended uses when you finish a long rest.
Knife Thrower
When you choose this archetype at 3rd level, you gain the ability to throw objects with extreme prcision, granting you proficency with all weapons with the Thrown property.
Quick Throws
Starting at 9th level, you can use your Bonus Action to make a ragend attack agianst an enemy using a Thrown weapon
Juggler
By 13th level, you can learn how to use your gester tricks in battle, allowing you to make your thrown weapons bounce around after hitting an enemy. After a succesfull ranged attack roll with a thrown weapon you may have the weapon bounce back to you or onto another enemy within 30 ft of the first enemy hit. If you decide to make it bounce on an enemy you must make another ranged attack roll against the new target. The weapon falls o the ground after having bounced one time. When using this feature after 17th level you may have your weapon bounce an additional time before hitting the ground. You cannot target an enemy already hit with the throw fr the second bounce.
Master Trickster
When you reach 17th level, you have become a master at hiding surprises and preapering tricks in the blink of an eye. When an enemy makes a successfull attack roll agains you, you may use your reaction to quickly replace yourself with a baloon in your shape, allowing you to move up to 10ft and making the attack roll fail. Once you use this feature, you can't use it again until you finish a short or long rest.
Comments