Base Class: Fighter
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Gravitational Surge
At third level, you can modify your movement and attacks once per turn. You may choose a maneuver from this list:
- You change the direction gravity pulls you to move 10 extra feet as you dash in any compass direction. You do not provoke opportunity attacks with this movement.
- On an attack roll, you change the direction gravity pulls you to create remarkable feints. You gain a bonus to hit equal to your proficiency modifier for that attack roll.
- On a successful attack roll, you make gravity give your attack more power. You can add a number of d4s equal to your proficiency bonus for that damage roll.
-On an athletics or acrobatics roll, you give yourself a bonus equal to your proficiency modifier, as gravity itself assists you with explosive power or balance.
Gravitational Constructs
By creating a constant directional force, you are able to create constructs of gravitational energy.
Using this feature, you can create and dismiss a shield made of energy freely.
You can use an action to create a 10 ft by 7 ft wall made of gravity energy, all towards one constant direction. Ranged attacks in the same direction will gain one extra damage die to the damage roll. Ranged attacks in the opposing direction will be penalized by 1/2 cover, and the damage is reduced by one die. If the damage is only one die, then it will be 1 + relevant bonuses. You can do this a number of times equal to your wisdom modifer.
Graviturgy Rush
Your ability to redirect gravitational force is greatly increased. You gain immunity to fall damage, and a glide speed equal to your walking speed.
You can also use a bonus action to utilize a second feature from "Graviturgy Surge"
Pressure Hold
You can force opponents down with intense pressure from an increase in gravity.
A number of times equal to your proficiency bonus per day, you can use an action to force a creature to make a strength saving throw, with a DC equal to 8 + proficiency bonus + strength modifier. On a fail, the target is restrained until the end of your next turn or until they use an action to make a successful strength check against your DC, and they take 1d10 force damage. On a success, the target takes 1d6 damage and is not restrained.
Crippling Force
Using a reaction, you can intercept your opponent's attacks and struggles with opposing gravity. You may use a reaction to:
- Reduce an opponent's speed and make an opportunity attack at advantage when a creature attempts to run away from you without using a disengage action.
- Reduce an opponent's successful attack roll by your proficiency bonus, potentially turning a hit into a miss
- Reduce an opponent's weapon damage by a number of d4's equal to your proficiency modifier.
-Reduce an opponent's acrobatics or athletics roll by your proficiency modifier.
Previous Versions
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8/4/2024 9:22:09 PM
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