Base Class: Paladin
The Oath of Restoration focuses on devoting your abilities of restorative and divine health unto others. Tending and protecting the wounded, cleansing curses and debilitating effects, and healing the most deadly and grievous of injuries. Taking the Oath is a testament to prosperity and immunity to corruption and disease.
Tenants of the Healer
Though still trained in the martial arts and powerful damaging spells as any other paladin, a healer's primary oaths are dedicated to the safety and health of those under their charge.
Heal the Sick and Injured. If a civilian or allied warrior comes to you with an ailment that's in your power to cure, you must do everything in your power to aid them.
Life Over Death. If given a choice between saving a life or taking a life for the greater good, lean towards salvation. Some lives must be taken to prevent further widespread death, but weigh your decisions carefully. You will not be chastised so long as you follow your heart, and not give into fear, temptation, or revenge.
Stop the Spread of Disease and Conflict. Plagues can ravage entire kingdoms, and senseless war can lead to the deaths of undeserving innocents. You must do everything in your power - be it through your strength of arms or the compassion within your heart - to preserve the spark of life.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Purge Impurities. As an action, you present your holy symbol, a creature you can see within 30ft is cleansed from the poisoned, petrified, paralyzed, blinded, and deafened conditions, and cures any diseases.
Shield the Suffering. As a bonus action, you present your holy symbol, yourself or a creature you can see within 30ft gains temporary hit points equal to 2d10 plus your paladin level. These temporary hit points persist for 1 minute or until depleted. While the creature has these temporary hit points, they are resistant to all damage except psychic and force.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Restoration Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Preservation
Starting at 7th level, your aura radiates persistence and preservation. You and friendly creatures within 10ft. of you cannot have their maximum hit points reduced, immune to effects that prevent restoring hit points, and whenever dice is rolled to restore hit points to any friendly creature inside the aura, including hit dice, roll one additional die.
At 18th level, the range of this aura increases to 30 feet.
Emissary of Vigor
Starting at 15th level, whenever you use your Channel Divinity for Shield the Suffering or Purge Impurities, you can target one additional creature.
Vessel of Vitality
At 20th level, your form becomes the pinnacle of health and vigor, allowing a surge of restorative and cleansing magic to radiate from your body.
Using your action, you radiate life and dim light in a 30ft radius to transform your body into a beacon of health for the next minute. Creatures of your choice within the aura receive the following benefits:
- Cleansed of all diseases, exhaustion, and any debilitating conditions.
- Removes curses, and if the curse is a magic item it breaks any attunement.
- Creatures regenerate hit points at the beginning of their turn equal to your paladin level.
Once you use this feature, you can’t use it again until you finish a long rest.
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