Base Class: Fighter
Divine Warrior Fighters have trained diligently in the way of radiance, gifted by the Gods.
Divine Seal
At 3rd level you gain access to your Divine Seal ability. You can activate this as a bonus action and it lasts for 8 hours. While your seal is active your weapon attacks score a critical hit on a roll of 19 or 20, and you gain a +1 bonus to saving throws.
Divine Act
At 3rd level you may channel your Divine Seal into a Divine Act used for extra damage or to aid your allies. You must have your Divine Seal active to perform a Divine Act and doing so ends your current Seal. You may use this feature proficiency modifier times per day.
Divine Strike: When you hit a creature with a melee weapon attack you can deal radiant damage to a target, in addition to the weapon's damage. The extra damage is 2d8 + Charisma modifier (this increases to 2d10 at 10th level and 2d12 at 18th level).
Divine Aid: Prerequisite - 5th Level: As a bonus action you may grant a target you can see within 30ft of you temporary hit points equal to 1d10 + half your Fighter Level.
Divine Command: Prerequisite - 7th Level: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you. That creature can immediately use its reaction to make one weapon attack, adding your Charisma modifier to the attack's damage roll.
Divine Expedition: Prerequisite - 10th Level: As a bonus action you may compel an ally to move half their movement speed. This movement doesn't provoke attacks of opportunity.
Divine Nova: Prerequisite - 15th Level: As an action you release a massive reserve of radiant energy. Each target in a 10 foot radius must make a Constitution saving throw (DC = 8 + your proficiency modifier + Charisma modifier.) A target takes 8d10 radiant damage on a failed save, or half as much damage on a successful one. Once you use this feature, you must finish a short or long rest before you can use it again.
Heal
At 7th level you gain an additional use of your Second Wind ability. Additionally, you are able to apply the effects of your Second Wind ability to a friendly target within 30ft of you instead of yourself.
Celestial Wings
At 10th level, you gain the ability to sprout a pair of angelic wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last for 1 minute. Additionally, while the wings are active you may use the dash or disengage action as a bonus action. Once you use this feature, you must finish a long rest before you can use it again.
Righteousness
At 15th level as a bonus action you may activate this ability. When Righteousness is active you may add your Charisma modifier to attack and damage rolls, as well as all saving throws. This effect ends after 1 minute or if you reach half your below your total HP. You may not activate this ability again until after you take a Long Rest.
Radiance
At 18th when you land a critical hit using a melee weapon the damage is considered radiant and is multiplied by 3 instead of 2.
Previous Versions
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10/12/2023 5:12:07 PM
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8/5/2024 6:00:27 PM
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