Warlock
Base Class: Warlock

You have forged a pact with an elemental spirit.

This subclass relies on the optional features manager

Spirit's Element

Choose your Spirit's element

D4 Element

1

Air

2

Earth

3

Fire

4

Water

Expanded Spell list

Your Spirit let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Air Spells Earth Spells Fire Spells Water Spells

1st

  fog cloud,  thunderwave

 earth tremor, entangle

 burning hands, searing smite

 create or destroy water, ice knife

2nd

  shatter,  gust of wind

 earthbind, barkskin

 scorching ray, flame blade

 rime's binding ice, blur

3rd

 wind wall,  lightning bolt

 erupting earth, meld into stone

 fireball, melf's minute meteors

 tidal wave, sleet storm

4th

 greater invisibility,  storm sphere

 guardian of nature, stoneskin

 fire shield, wall of fire

 control water, ice storm

5th

 destructive wave,  cloudkill

 wall of stone, wrath of nature

 flame strike, immolation

 cone of cold, maelstrom

Elemental State

Starting at 1st level, you are able to manifest an aspect of you spirit’s power. As a bonus action, you envelope your spirits power for 1 minute. During this transformation you gain the following benefits:

  • You gain temporary hit points equal to 1d10 + your warlock level.
  • You gain resistance to one damage type based on your chosen spirit.
  • Once during each of your turns, when you hit a creature with an attack, you can deal additional damaged based on you chosen spirit equal to your proficiency bonus.
Spirit Damage type

Air

Lightning or Thunder

Earth

Non-Magical Slashing or Piercing

Fire

Fire

Water

Acid or Cold

You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Spirit Burst

At 6th level, When you take the Attack action on your turn, you can replace a single attack with a spiritual burst corresponding to your element. Each creature of your choice in a 15-foot-radius sphere centred on you must make a saving throw corresponding to the element of the spirit against your spell save DC. On a failed save, a creature takes a number of d8's equal to your proficiency bonus in damage of your spirits element. On a successful save, the creature takes only half as much damage. You can use Spirit Burst a number of times equal to your proficiency bonus but can only be used once per turn, and you regain all expended uses when you finish a long rest. 

SPirit damage type Saving throw
Air  Lightning or Thunder Dexterity or Constitution
Earth Bludgeoning Dexterity
Fire Fire Dexterity
Water Cold Constitution

Spirit Fragment Summon

Starting at 10th level, you learn the spell Summon Elemental. It counts as a warlock spell for you. You can cast this spell without it’s material cost, when casted, the elemental summoned must match your chosen spirit element. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest

Spirit Avatar

Starting at 14th level, you can now embody your elemental spirit as its Avatar. As apart of the bonus action for Elemental State, you can become one with your chosen Element for 1 minute. During this transformation you gain the following benefits instead:

  • You gain temporary hit points equal to 2d10 + your warlock level.

  • You gain immunity to one damage type based on your chosen spirit.

  • When you hit a creature with an attack, you can deal additional damaged based on you chosen spirit equal to your proficiency bonus.

You can use this transformation once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2024 9:38:53 PM
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