Base Class: Warlock
You have forged a pact with an elemental spirit.
This subclass relies on the optional features manager
Spirit's Element
Choose your Spirit's element
| D4 | Element |
|---|---|
|
1 |
Air |
|
2 |
Earth |
|
3 |
Fire |
|
4 |
Water |
Expanded Spell list
Your Spirit let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Air Spells | Earth Spells | Fire Spells | Water Spells |
|---|---|---|---|---|
|
1st |
||||
|
2nd |
||||
|
3rd |
||||
|
4th |
||||
|
5th |
Elemental State
Starting at 1st level, you are able to manifest an aspect of you spirit’s power. As a bonus action, you envelope your spirits power for 1 minute. During this transformation you gain the following benefits:
- You gain temporary hit points equal to 1d10 + your warlock level.
- You gain resistance to one damage type based on your chosen spirit.
- Once during each of your turns, when you hit a creature with an attack, you can deal additional damaged based on you chosen spirit equal to your proficiency bonus.
| Spirit | Damage type |
|---|---|
|
Air |
Lightning or Thunder |
|
Earth |
Non-Magical Slashing or Piercing |
|
Fire |
Fire |
|
Water |
Acid or Cold |
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Spirit Burst
At 6th level, When you take the Attack action on your turn, you can replace a single attack with a spiritual burst corresponding to your element. Each creature of your choice in a 15-foot-radius sphere centred on you must make a saving throw corresponding to the element of the spirit against your spell save DC. On a failed save, a creature takes a number of d8's equal to your proficiency bonus in damage of your spirits element. On a successful save, the creature takes only half as much damage. You can use Spirit Burst a number of times equal to your proficiency bonus but can only be used once per turn, and you regain all expended uses when you finish a long rest.
| SPirit | damage type | Saving throw |
|---|---|---|
| Air | Lightning or Thunder | Dexterity or Constitution |
| Earth | Bludgeoning | Dexterity |
| Fire | Fire | Dexterity |
| Water | Cold | Constitution |
Spirit Fragment Summon
Starting at 10th level, you learn the spell Summon Elemental. It counts as a warlock spell for you. You can cast this spell without it’s material cost, when casted, the elemental summoned must match your chosen spirit element. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest
Spirit Avatar
Starting at 14th level, you can now embody your elemental spirit as its Avatar. As apart of the bonus action for Elemental State, you can become one with your chosen Element for 1 minute. During this transformation you gain the following benefits instead:
-
You gain temporary hit points equal to 2d10 + your warlock level.
-
You gain immunity to one damage type based on your chosen spirit.
-
When you hit a creature with an attack, you can deal additional damaged based on you chosen spirit equal to your proficiency bonus.
You can use this transformation once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/5/2024 9:38:53 PM
|
5
|
1
|
--
|
Coming Soon
|
Comments