Base Class: Druid
Druids of the circle of the tundra are as cold as one may expect. They firmly believe in a survival of the fittest ideology. They also hold a strong belief in the preservation of natural spaces and traditions. Circle of the tundra druids very rarely run together outside of their master and disciple relationships. They see the beauty in the raw power of the natural world and seek to strengthen themselves in reflection to that.
Circle Spells
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.
2nd: Ice Knife, Fog Cloud
3rd: Rime’s Binding Ice, Fear
5th: Sleet Storm, Slow
7th: Ice Storm, Greater Invisibility
9th: Cone of Cold, Hold Monster
Shawl of Frost
Using an action and expending a wildshape usage allows you to surround yourself with an icy shawl. A blizzard surrounds you in a 10ft radius and provides the following effects:
- You gain temporary hit points equal to your wisdom modifier
- Enemies within the radius have half speed
- Enemies within the radius must make Con Saves (your spell save DC) when:
- starting their turn
- entering within the radius
- being within the radius when it appears
- Enemies that fail the Con Save Suffer cold damage depending on the number of levels in this class
- 2nd: 1d6
- 6th: 2d6
- 10th: 3d6
- 14th: 4d6
Enhanced Shawl
Your blizzard now has the following effects
- When a creature fails the Con Save caused by your Arctic Shawl their speed drops to 0
- You gain resistance to cold damage
- You no longer are affected by slippery ice
- Water freezes as it enters your blizzard. It melts after 1 minute
Ice Armored Allies
You gain the ability to turn death into icy armour. When an ally within your blizzard radius kills an enemy the ally gains temporary hit points equal to your wisdom modifier.
The Living Blizzard
While your blizzard is active. You can no longer have your speed be lowered in anyway. You also cannot be charmed, frightened, or knocked prone, and critical hits against you only count as normal hits unless you are incapacitated
Previous Versions
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8/6/2024 8:26:14 PM
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8/6/2024 8:29:51 PM
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1.1
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Coming Soon
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