Base Class: Sorcerer
A Sorcerer who achieved magic by pure fluke, with almost no control over it whatsoever. The more they use magic, the more unstable they become. Keep the wild magic table handy, because you’ll be using it very often, much to your party’s terror.
Chaos Level
Starting at level 1, you gain a Resource called your Chaos Level. Whenever you cast a spell of 1st level or higher, you add points to your Chaos Level equal to your Charisma mod + Spell level. After adding these points, you roll a d100, and if your roll is equal to or less than your current Chaos Level, you roll on the Wild magic table. In addition, you gain points in your Chaos Level equal to your proficiency bonus whenever you cast a cantrip. Whenever you cast Wild magic, or take a long rest, your Chaos Level is reduced back to 0. Finally, you gain +1 to spell attack and spell DC, as well as +2 damage of any spells type the higher your Chaos Level. (+0/0 0-9. +1/2 10-19. +2/4 20-29. +3/6 30-39. +4/8 40-49. +5/10 50-59. +6/12 60-69. +7/14 70-79. +8/16 80-89. +9/18 90-99.). This bonus does not affect Wild Magic.
Targeted Anarchy
Starting at level 6, whenever you cast Wild magic that would affect you, you can spend 3 Sorcery Points to redirect it to affect a creature other than yourself within 30 feet. The sorcery point cost increases by 1 every time you use this feature between long rests.
Vent Power
Starting at level 14, Whenever you would cast Wild magic, you can use your reaction to instead, Cast Chaos Bolt at a creature you can see within 120 feet. The spell requires no Verbal or Somantic components and the level of the spell correlates to your current Chaos Level (1st Level <21, 2nd Level 21-40, 3rd Level 41-60, 4th Level 61-80, 5th Level >80). Using this feature Halves your current Chaos Level. This can be done once between Short rests. In addition, you know Learn Chaos Bolt, if you didn’t know it already.
Unpredictable Destruction
Starting at level 18, you can spend a bonus action to enter an incredibly powerful, Chaotic form for 1 minute. This form gives the following effects:
-All your Spells cannot be lower than level 9
-You roll a D20 every time you cast a Spell. If Even, you cast the Spell as normal, if odd, it is cast as Wild Magic.
-Wild Magic spells that deal damage deal bonus Force Damage Equal to your Chaos Level
-Your Chaos Level cannot decrease.
After you exit this form, your Chaos Level is increased to 100. You can only enter this form once between long rests.
Previous Versions
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7/23/2019 1:05:15 PM
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36
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2
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5e
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Coming Soon
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