Rogue
Base Class: Rogue

Idk. Thought of this a week ago.

Reaper’s Tools

When you choose this subclass, you gain proficiency with the scythe.

1d10 slashing damage, Finesse, Two-Handed, Reach

Soul Cloak

Starting at 3rd level, as a bonus action, you can surround yourself with the souls around you, covering yourself for 1 minute. While this is active, you gain the following effects:

  • You gain temporary hit points equal to your Rogue Level
  • Adv on attack rolls with Scythe if you don’t move that turn(steady aim but free action and only with Scythe)
  • Adv on Stealth and Intimidation checks
  • Adv on Acrobatics to avoid grapple

You can use this feature a number of times equal to your proficiency bonus per long rest.

Aura of Death

Starting at 9th level, you emit an aura of the dead spirits around you to your enemies. All enemy creatures within 15ft of you have disadvantage on attack rolls against you, as well as allies within 5ft of you. This range increases to 30ft when Soul Cloak is active.

Soul Power

Starting at 13th level, when Soul Cloak is active, you also gain the following buffs:

  • Immune to the grappled, restrained, and frightened conditions
  • Extra 1d8 Necrotic damage when hitting with scythe
  • You gain the level 5 Extra Attack feature from the fighter class

Death’s Accomplice

Starting at 13th level, you gain adv on Death saving throws.

Deadly Presence

Starting at 17th level, as a bonus action, you can cause all creatures within 120 ft that aren’t friendly to you to make a Wis save(DC=8+Prof bonus(x2 if expertise in Intimidation)+Cha mod) or become Frightened of you for 1 hour. You can use this feature a number of times equal to your Cha modifier. You regain all uses after a short or long rest.

Deadly Silence

Starting at 17th level, when you roll below a 20(total) on a Dexterity(Stealth) check, treat it as a 20(total).

Previous Versions

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