Base Class: Cleric
The Cleric of the Pantheon is a dedicated servant of the Gods; just not one, but many. Forgoing much of the benefits attributed to the deep dedication of a single deity, the Pantheon Cleric gains diversoty and variety, and can in turn help those of a myriad of faiths.
The path to the Pantheon can take many forms; a need to support thise of diverse faiths within a small community, an appreciation for the many, or even an overwhelming fear driving them to seek the support of any and all who might help them. They may worship some or all, even those in conflict with each other.
Regardless of the Path, it is a life devoted to the Gods.
Bonus Proficiency
At first level you gain proficiency in Religion, and learn two languages of your choice from Celestial, Primordial, Abyssal, and Infernal.
Tokens of Faith
At first level you can imbue a small token, such as a coin, with a fragment of your faith. This faith remains in the item for 10 minutes. You can create a number of imbued tokens equal to your proficiency modifier, regaining any uses after completing a long rest.
A creature possessing the token gains resistance to magical damage of a type you choose, depending on the God you call upon when the token is created. You cannot create tokens which provide resistance to different damage types at the same time; if you attempt to do so your faith will immediately drain from the original token or tokens.
From 8th level your faith remains in the token for 1 hour, and at 18th level it remains in the token for 24 hours.
Divine Spellcasting
From level 1, the breadth of your faith allows you access to cleric spells from all cleric domains; if a spell exists on any cleric domain spell list, it count as a a cleric spell for you.
However, if you multiclass into or out of this cleric domain, the only cleric spells you have access to are those on the core cleric spell list; the worship of multiple gods does not well lend itself to further diversification.
Channeled Divinity
Select two of the following cleric domains, you gain access to their level 2 channel divinity feature:
Arcana, Death, Forge, Grave, Knowledge, Life, Light, Nature, Order, Peace, Protection, Tempest, Trickery, Twilight, Unity, War
One to Many
At 6th level you gain expertise in religion.
Additionally, select one of the following cleric domains, you gain access to their level 6 subclass feature. You cannot choose a domain that you chose at level 2 for your Channel Divinity
Arcana, Death, Forge, Grave, Knowledge, Life, Light, Nature, Order, Peace, Protection, Tempest, Trickery, Twilight, Unity, War
Jack of all Faiths
At level 8 you gain two additional uses of your Channel Divinity per short or long rest.
Additionally, select two of the following cleric domains, excepting those which you selected with your level 2 and level 6 features, you gain access to one additional channel divinity feature, and one additional level 6 feature. Again, you may not select the same cleric domain as you have previously selected for any other feature:
Arcana, Death, Forge, Grave, Knowledge, Life, Light, Nature, Order, Peace, Protection, Tempest, Trickery, Twilight, Unity, War
Someone save me
At level 10, when you use Divine Intervention, you reach out to any and all of the Gods whom you worship. When you use Divine Intervention you roll twice, and can choose to use the lower of the two rolls.
- If both rolls fail, you take 3d6 psychic (rejection) damage.
- If you one roll succeeds, the Divine Intervention occurs,
- If both rolls succeed, two Divine Intervention effects occur, but you cannot seek further Divine Intervention for 28 days.
Many-times Blessed
At 17th level, the language of the gods and those who worship them flow through you - this means everyone; you can speak, read, and write all languages known by any currently living race or creature, and if you did not have it previously, you gain expertise in both religion and insight.
Creatures holding the tokens imbued with your faith deal an additional 1d10 radiant damage when they attack, and receive maximum healing on the dice when you healed by you.
Additionally, you gain two further uses of Channel Divinity. Select two of the following cleric domains, excepting those domains you have selected previously, you gain access to their level 2 channel divinity feature:
Arcana, Death, Forge, Grave, Knowledge, Life, Light, Nature, Order, Peace, Protection, Tempest, Trickery, Twilight, Unity, War
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