Base Class: Barbarian
Choosing the Path of the Shaman is opting for a more controlled rage, enhanced by ancient rituals, allowing access to primal magic. Taking inspiration of the ways of rangers and druids, those barbarians trained their minds and bodies to divine upon and transform their surroundings.
Spellcasting
When you reach 3rd level, you can channel your primal fury to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
Cantrips
You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip of your choice at 10th level.
Spell Slots
The Shaman Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell speak with animals and have a 1st-level and a 2nd-level spell slot available, you can cast speak with animals using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level druid spells of your choice, two of which you must choose from the divination and transmutation spells on the druid spell list.
The Spells Known column of the Shaman Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be an divination or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be an divination or transmutation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Constitution is your spellcasting ability for your druid spells, since you learn your spells through intensive training and experimentation. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Shaman Spellcasting
|
BARBARIAN Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Magical Fury
Starting at 3rd level, your shamanic training modifies how you can use your rage. While raging, you gain the following benefits:
- You can cast spells and concentrate on them.
- Your spell attack rolls can benefit from Reckless Attack.
- Targeting a hostile creature with a harmful spell counts as attacking a hostile creature for the purpose of maintaining rage.
Primal Defenses
At 6th level, you learn to draw on the residual power of your spellcasting to protect you. When you deal damage with a spell, you can gain resistance to one type of damage dealt by the spell until the start of your next turn. You can only have one resistance from this feature at a time.
Also, while you maintain concentration on a spell, you have a +1 bonus to AC if you are raging.
Spiritual Veteran
At 10th level, the spirits have trained you to resist influences. While raging, you have advantage on saving throws against being charmed or frightened and cannot be possessed.
Tongue of the Dead
At 14th level, your experience with the spiritual realm allows to communicate with the dead. You learn the speak with dead spell, and it doesn’t count against the number of spells you know. Also, you can understand the speech of any undead creature and they can understand yours.
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