Base Class: Rogue
You're a medically trained professional, expert in quick fixing your allies.
Anatomically correct
From 3rd level onward you can use your action to heal ally for sneak attack dice. You can use this feature up to your proficiency bonus + you wisdom modifier per long rest.
Medically trained
At 3rd level you gain proficiency with Medicine, Alchemist Supplies and the Poisoner's kit. You also gain more easy use from a Healer's kit. Using a Healer's kit, takes a bonus action instead of an action.
Dashing Rescue
From 9th level onward when you use an action or bonus action to heal, you can use dash or disengage as part of the same action/bonus action.
Viper Fangs
From 13th level onward when you or an ally within 5ft of you get attacked you can use your reaction to poison the attacker. They will be poisoned until the end of their next turn.
Bed Rest
From 13th level onward you can help heal your allies during a rest. Any hitdice rolled during a short rest where you tend to your allies they treat their dice rolls as having rolled the maximum and add your Wisdom Modifier to the roll. You can use this ability once per long rest.
On the brink
At 17th level you get to resussitate a creature as if you were casting revivify. This casting is non-magical and thus doesn't need spellslots or material components. Once you do so, you can't use this feature again until you finish a short or long rest.
Previous Versions
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10/18/2023 2:09:09 PM
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14
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3
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1.0
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10/18/2023 8:35:30 PM
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7
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0
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1.1
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Coming Soon
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8/10/2024 2:20:46 PM
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14
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1
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1.2
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Coming Soon
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