Base Class: Warlock
You’ve made a pact with the cheerful wandering cubes of sentient ooze that wiggle and wobble their way across the multiverse. They visit worlds beyond measure with the singular goal of spreading their offspring within the deepest dungeons to collect and absorb the memories of the fallen. As they happily bounce between the planes, they occasionally encounter a soul they view as truly amusing. With a mere wave of their pseudopods, they granted you a measure of their strange power over slimes and oozes. Now, their joy is yours.
Traits of the Convoker:
The Convocation touches more than just the soul. Consider adding one or more of these traits when creating a warlock or after contributing to the Convocation’s memories.
d20 Trait
1 You tend to lick your hands clean.
2 You would rather pour water on your head than drink.
3 You sometimes talk in your sleep, replaying the memories you have taken from the dead.
4 You have a strange fondness for gelatin.
5 You are overly-eager to discuss death and the consumption of memories.
6 You roll your stomach when dancing.
7 You weep uncontrollably at odd times.
8 You tend to wiggle in an unnatural manner.
9 You sometimes confuse people for corpses you’ve consumed.
10 You appear wet and sticky.
11 Your skin is always slimy.
12 Your eyes are acid green with purple flecks.
13 Cuts on your skin move like mouths.
14 Your heart feels like it wanders around in your chest.
15 Your blood slowly becomes slime when exposed to air.
16 Clothing or armor you wear for long periods of time is scoured clean, becoming shiny or fresh.
17 Your hair is perpetually spiked with gel.
18 A scent of lime or other fruit seems to follow you.
19 When you cast a spell, your veins flare with color.
20 You track footprints of slime wherever you go while outdoors. You can suppress this when you notice it.
Chant of Consumption:
"Oloo! Oloo! Cubed Ones, take this body!
Oloo! Oloo! Find the eternal joy!
Oloo! Oloo! Seek the freedom from sorrow!
Oloo! Oloo! Take this discarded vessel!
Oloo! Oloo! Unite this broken shell!
Oloo! Oloo! Let us know! Let us see! Grant us this enlightenment!
Oloo! Oloo!"
-Funerary practices of the servants of the Convocation, 9th Era
Expanded Spells
The Gelatinous Convocation lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you
Spell Level / Spells
1st / grease, hideous laughter
2nd / acid arrow, enlarge/reduce
3rd / meld into stone, water walk
4th / stone shape, slime sphere
5th / summon slime, wall of ooze
Recovered Memories
At 1st level, you learn to dissolve the bodies of the dead and learn from their lives. As an action while standing adjacent to a corpse, you can produce an iridescent acid that consumes the corpse over the course of 1 minute.
Once the process has finished, you can reabsorb the acid to access the creature’s memories. You gain information about the creature’s last 48 hours alive and the most important memories from their final year of life.
Once you use this feature, you can’t use it again until you finish a long rest.
Cheerful Friend
At 1st level, you gain the ability to speak with oozes and communicate simple concepts, even if they can’t speak a language. You are not subject to acid damage that would be caused by a non-hostile ooze touching you, and you gain resistance to acid damage.
Side Splitting
At 6th level, your body becomes somewhat... slimy. Whenever you suffer damage, you can use your reaction to divide into a Medium swarm of Tiny oozes. Your hit points remain the same, and you function as a single unified swarm that occupies the same space as a Medium creature. While in this state, you can’t take actions other than the Dash action, your movement speed is halved, you gain resistance to bludgeoning, piercing, and slashing damage, you gain immunity to acid and poison damage, you don’t provoke opportunity attacks, and you can move through any space as narrow as 1 inch without squeezing. You can return to your normal form at will without using an action, provided there is room to do so.
Once you use this feature, you can’t use it again until you finish a long rest. Starting at 10th level, you can use this feature at will as an action. Using this feature as a reaction is still limited to once per long rest.
Acidic Body
At 10th level, your form is infused with caustic power. You gain immunity to acid damage. Whenever a creature starts its turn in a grapple with you, you can choose to have it take 2d8 acid damage.
Consuming Joy
Starting at 14th level, your understanding of the happiness that pervades the Gelatinous Convocation grants you immunity to the charmed condition. You also gain the ability to cast the polymorph spell, but the target can only be turned into an ooze. You can cast this spell using a warlock spell slot or without expending a spell slot. When you cast it without expending a spell slot, you can’t do so again until you finish a long rest.
Eldritch Invocations
These are additional invocations tailored to the Gelatinous Convocation that are offered in addition to those offered normally. Due to how DnD Beyond has me add these, you will be offered more than you are allowed to take at certain levels. Please ensure you are only taking the allowed amount of invocations as you level up!
Catalogue of Experiences
Whenever you use your Recovered Memories feature to absorb the knowledge of a creature, you can store the experience in your Book of Shadows, and make it come to life upon the pages of the book. You can copy and transfer any memories within your Book to another creature by touching them with the Book as an action.
Caustic Blast
Whenever you cast a cantrip that deals damage or make a weapon attack, you can use a bonus action to infuse it with acidic energy. The cantrip or attack deals acid damage instead of the normal type, can target objects, and inflicts twice as much damage to unattended objects and structures. If a creature damaged by this acid is using a nonmagical shield, they must make a Dexterity saving throw against your warlock spell save DC. If they fail, their shield is destroyed.
Convocation's Child
While you have a wiggly cube as your familiar, it gains additional maximum hit points equal to your warlock level. When you reach 6th level, you can choose to have your wiggly cube grow to become a Medium creature, and at 14th level, you can choose to have your wiggly cube become a Large creature. You can change the size of the cube as a bonus action. Whenever it is Medium, it’s Engulf damage improves to 2d8 initial damage and to 4d8 at the start of the cube’s turn. When it is Large, the damage improves to 3d8 initial damage and to 5d8 at the start of the cube’s turn.
AUTHOR'S NOTE: I cannot edit the stats of familiars you control. Please keep this in mind as you adventure with your small cubic companion!
Jiggly Defense
When you would take damage, you can use your reaction to gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks until the end of the current turn.
Slick Hands
Your arms extend in rope-like coils of ooze. When you make a melee attack on your turn, your reach for that attack is 5 feet greater than normal. Also, you have advantage on checks made to maintain a grapple and on Sleight of Hand checks.
AUTHOR'S NOTE: Grapple checks are not an option to give advantage on in DnD Beyond, so keep this in mind when you give people forceful hugs!
Slime Slayer
You can create a weapon made from colorful ooze using your Pact of the Blade feature. You can choose to have this weapon inflict acid damage. Whenever you hit an enemy with this weapon, you can use a bonus action to attempt to grapple the target. When you do, you can make a Charisma (Athletics) check instead of a Strength (Athletics) check. You can maintain this grapple using Charisma (Athletics) checks.
Unusual Form
Whenever you would be subject to a critical hit, roll a d6. If the result is a 5 or 6, the attack is not a critical hit. Additionally, you gain resistance to poison damage.
AUTHOR'S NOTE: This feature is NOT a reaction, so it won't show up in the "Actions" section of your character sheet. Keep this in mind when wobbling off a critical blow!
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