Fighter
Base Class: Fighter

Commanders are headstrong military personnel leading the charge into the battlefield and helping all positions do their jobs properly. a commanders role is to command and to make on the fly decisions to ensure that his or her soldiers live to see another day.

Tactical Training

Your military-like training has allowed you to be a step above the rest. When you choose this archetype at 3rd level, you complete training on how to be an effective leader. You gain proficiency in firearms. Furthermore choose one of the following skills: History, Insight, Intimidation, Persuasion, or Perception.

Your proficiency bonus is doubled for any ability check you make that uses your chosen skill.

Additionally, you gain advantage on Persuasion, Intimidation, and Insight checks involving conversations between you and your allies.

Authoritative Aura

Starting at 3rd level, you gain an aura of authority, virtuousness and inspiration with a range of 30 feet.

When you take the attack action on your turn, you can forgo some attacks to instead give commands to your allies. How many attacks you must forgo to make a command is shown in the Commands table below. You can still make the attacks, you did not forgo, as normal, as part of this attack action. There is also no limit to the commands you can give on higher levels as long as you do not exceed the cost of attacks left in your attack action. creatures under the effects of your aura have advantage against saving throws that would leave them charmed or frightened.

When giving a command, choose a creature within your aura (other than you), that can see or hear you. The creature can use its reaction to follow the command. At 10th level, you may choose two creatures within your aura.

Commands

Commands Table:

Commands (3rd level) Cost

Attack. The creature makes one weapon attack. 1 attack

Charge. The creature moves up to half its movement speed in any direction. 1 attack

Search. The creature makes one Perception or Investigation check. 1 attack

Support. The creature takes the Help action on another creature within 15 of it. 1 attack

Commands (5th level) Cost

Brace. The creature gains +2 ac and is temporarily under the effects of the evasion feature until the start of their next turn. 2 attacks

Reposition. The creature disengages and moves up to half its movement speed in any direction. 2 attacks

Persevere. The creature gains a number of temporary hit points equal to half your fighter level. 1 attack

Commands (15th level) Cost

Assault. the creature immediately takes 1 action. however if it is casting a spell it can be no higher than 5th level.  3 attacks

Morale Boost

Starting at 7th level, your words carry weight that increases the moral of your fellow comrades. Allies within your Authoritative Aura gain a bonus to their attack bonus equal to your charisma or wisdom modifier (minimum of 1).

You gain an additional use of your second wind feature per rest.

Furthermore, whenever you use your second wind feature creatures (other than you) affected by your aura heal an amount equal to half the amount you heal.

One who Leads

At 10th level, your determination to share the fate of your soldiers inspires greater resilience in them to accomplish the seemingly impossible. 

When one or more friendly creatures within your authrotitative aura fail their saving throws against the same effect, you can use Indomitable to allow a number of them equal to your charisma or wisdom modifier (minimum 1) to repeat their saving throws, no action required. Furthermore, creatures under the effects of your indomitable feature (including yourself) add your charisma or wisdom modifier to their new roll. potentially turning failure into success.

Inspiring Surge

At 15th level, when you use your Action Surge, choose a number of creatures within your authoritative aura (other than yourself) equal to your Charisma or Wisdom modifier (minimum 1). Until the end of their turn, they gain an additional reaction, provided that they can hear or see you.

Pincer Maneuver

At 18th level, your ability to lead everyone is practically unparalleled. Your Authoritative Aura's range is increased by 30ft. As an bonus action, you choose one target within sight. All creatures (including yourself) within your authoritative aura that can see or hear you may use their reaction to move up to their movement speed and make one attack against your chosen target at advantage (attack can only be made if within the weapon's range). Once you use this ability, you can't use it again until you finish a long rest.

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