Blood Hunter
Base Class: Blood Hunter

The Order of the Fiend is a dangerous path to take for many blood hunters. In order to properly join the order, one must first slay a fiend and harvest the ichor left behind when the creature disappears. By concocting this into a terrible potion, blood hunters must fight this burning sensation before being able to fully control their powers. This order makes even the mightiest of fiends tremble, as one wrong move may spell their doom, even in the material plane.

Forked Tongue

When you join this order at 3rd level, you better understand fiend's way of influencing other creatures to do their bidding. You gain proficiency in Persuasion and Intimidation

Hellfire

Also at 3rd level, your fiendish power begins to manifest in your Rites. Whenever you use Rite of the Flame, your fire damage ignores resistances

Hell's Flames

At 7th level, the fiendish ichor flowing through your body begins to strengthen you and even lashes out at enemies. You gain resistance to fire damage. You may also cast Hellish Rebuke a number of times equal to your Intelligence modifier (minimum of 1). The save DC is the same as your Hemocraft save DC

Fiendish Presence

Upon reaching 11th level, your fiendish powers can begin to show more prominently.vAs an action, you may unleash your inner demon. Your form begins to corrupt as your body is consumed by fiendish energy. You gain the following benefits.

 - Wings erupt from your back and you gain a flying speed of 30ft.

- Every creature that starts their turn within 5 feet of you takes fire damage equal to half your blood hunter level rounded down. This fire gains the benefit of your Hellfire ability.

- You gain advantage on Intimidation and Persuasion checks.

This feature lasts for 1 minute. You can use a bonus action to end this effect early. It also ends early if you fall unconscious, drop to 0 hitpoints, or die. Once you use this feature, you cannot use it again until you finish a long rest.

Improved Hellfire

At 15th level, your flames grow even stronger. Fire damage caused by your Rite of the Flame or Fiendish Presence now ignores immunity.

No rest for the wicked

Fiends dare not cross your path while on the Material Plane. Upon reaching 18th level you have the ability to remove a fiend permanently. If death is caused by your hand, you may use your reaction to force the them to make a Constitution Saving Throw equal to your Hemocraft save DC. On a failure, th fiend is permanently killed without being able to return to their home plane to regenerate. Also the control you have over your fiendish powers is unmatched. You are now able to activate your Fiendish Presence an unlimited number of times and it lasts indefinitely. 

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