Base Class: Fighter
In a dark, ancient forest, the Savage Hunter prowls with deadly precision. His weathered skin and scarred muscles are draped in animal hides, adorned with trophies from past kills—bones, feathers, and fangs. His eyes, sharp and glowing like embers, pierce through the shadows, revealing a feral intelligence honed by years of survival. He is a predator of unmatched skill, feared by all who know the whispers of his name—a relentless force of nature in a world where only the strongest survive.
Survive in Nature
At 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Go for the Kill
At 3rd level, the first creature you hit on your turn with a weapon attack takes additional damage equal to 1d6.
Savage Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). The remaining damage is split between you and the target. If the damage you take is more than or equal to half your level you and the target gain advantage on the next attack each of you take.
Brutal Wounds
At 10th level, once per turn when you hit a creature with a weapon attack and roll the maximum number on the damage dice for your weapon you may deal additional damage to the creature equal to 2d6.
Bloodlust
At 15th level, if you are walking towards a creature you have already dealt damage to within the past hour you may dash as a bonus action up until you reach the damaged creature.
Go for the Throat
At 18th level, whenever you land a critical hit you may multiply the damage roll by 3 instead of 2.
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