Base Class: Cleric
Clerics of the Hellfire Domain are devoted to powerful devils and draw their strength from the blazing infernos of the Lower Planes. They are feared and revered as the chosen agents of destruction, capable of unleashing torrents of hellfire to annihilate their foes and purify the impure. These clerics often serve as the right hand of a devil lord, spreading fear and chaos wherever they tread.
Embracing the flames of damnation, Hellfire Domain clerics are adept at harnessing the destructive power of fire, wielding it with deadly precision. They enhance their fire spells with divine might, ensuring that their enemies are not only burned but utterly consumed by the hellish flames. Their connection to the infernal powers grants them resilience against fire, and at the height of their power, they can transform into beings of pure hellfire, embodying the wrath of the Lower Planes.
Whether they are smiting heretics, leading infernal legions, or seeking to spread the influence of their devilish masters, Hellfire Domain clerics are a force of nature that leaves nothing but ash in their wake.
Hellfire Domain Spells
You gain domain spells at the cleric levels listed in the Hellfire Domain Spells table. See the Divine Domain class feature for how domain spells work.
| Cleric Level | Spells |
|---|---|
| 1st | Burning Hands, Hellish Rebuke |
| 3rd | Scorching Ray, Aganazzar's Scorcher |
| 5th | Fireball, Spirit Guardians |
| 7th | Fire Shield, Wall of Fire |
| 9th | Flame Strike, Immolation |
Bonus Cantrip
When you choose this domain at 1st level, you gain the fire bolt cantrip if you don't already know it. If you already know fire bolt, you can instead select another cantrip from the cleric spell list. The chosen cantrip counts as a cleric cantrip for you, and it does not count against the number of cleric cantrips you know.
Blessing of the Nine Hells
When you deal fire damage to a creature with a spell of 1st level or higher, you can add your Wisdom modifier to one fire damage roll of that spell. Additionally, whenever you take fire damage, you can use your reaction to reduce the damage by an amount equal to your cleric level + your Wisdom modifier (minimum of 1).
Channel Divinity: Infernal Conflagration
Starting at 2nd level, you can use your Channel Divinity to unleash the searing flames of the deepest layers of Hell, summoning forth an inferno akin to a storm.
As an action, you conjure a towering sphere of raging fire and brimstone at a point you can see within 60 feet of you. The sphere, starting from the ground, reaches 15 feet in height and extends with a 30-foot radius, creating a hellish inferno. The area within the sphere becomes difficult terrain, and creatures within are lightly obscured. The inferno lasts for 1 minute or until you are incapacitated or die.
When a creature moves into the sphere for the first time on a turn or starts its turn there, it must succeed on a Strength saving throw against your spell save DC. On a failed save, the creature takes fire damage equal to (1d4 + 1) times your cleric level. On a successful save, the creature takes half as much damage.
You can only have one Infernal Conflagration active at a time. If you use this ability again while a previous conflagration is still active, the previous conflagration immediately dissipates.
Devil's Ire
Beginning at 6th level, your mastery over hellfire allows you to curse your foes with the flames of the Lower Planes. Whenever you deal fire damage to a creature, you can choose to apply the Curse of the Inferno to that creature. The cursed creature has disadvantage on saving throws against fire damage and takes additional fire damage equal to your proficiency bonus at the start of its turn if it is within 5 feet of another creature or flammable object. The curse lasts for 1 minute or until you use this feature again on another creature.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any Cleric cantrip.
Hellfire Apotheosis
At 17th level, you gain the ability to transform into a being of pure hellfire. As an action, you can undergo this transformation, which lasts for 1 minute. You can use this feature once, and regain the ability to do so when you finish a long rest.
While transformed, you gain the following benefits:
- You have immunity to fire damage.
- You emanate an aura of hellfire in a 10-foot radius. At the start of each of your turns, each creature in that area takes fire damage equal to your Wisdom modifier (minimum of 1).
- When you deal fire damage to a creature, you treat any fire immunity the creature has as fire resistance instead. This resistance cannot be bypassed by any race, class abilities, or feats, including features such as Elemental Adept (Fire).
- You can cast the fire storm spell without using a spell slot. You can't do so again until you finish a long rest.
Your transformation ends early if you are incapacitated. You can also end your transformation on your turn as a bonus action.
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