Base Class: Warlock
Your Patron is the Lunari. She guides you through your journey from the astral plane.
Expended Spell List
1st-Level Lunari Feature
The Lunari lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you
Lunari Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
Ensnaring Strike, Ice Moon |
|
2nd |
|
|
3rd |
Magnetite Shard, Spirit Shroud |
|
4th |
|
|
5th |
Firearm Proficiency
Starting when you choose this archetype at 1st level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms
Weapons of the Faithful
As a bonus action, You can use the power of the Lunari to manifest a spiritual gun for 10 minutes. Roll a d6. Determine the weapon you get by using the table below. You can use this feature up to a number of times equal to your Proficiency Bonus. In addition, as a bonus action, you can reroll a d6 to see if you get different gun.
Gun Table
| D6 | Gun |
|---|---|
| 1 | Calibrium |
| 2 | Severum |
| 3 | Gravitum |
| 4 | Infernum |
| 5 | Crescendum |
| 6 | Roll again |
Activate Weapon
When you attack with one of your Weapons of the Faithful firearms, you can activate the firearm's ability. You can use this up to a number of times equal to your Charisma Modifier and resets on a short rest.
When you hit an attack with Calibrum, You can deal an extra 1d6 piercing damage and can see in a 10 ft. sphere around the target for 1 minute.
When you hit an attack with Severum, your movement speed increases by 20 feet for 1 minute.
When you hit an attack with Gravitum, You can activate your weapon. The target must make a Constitution Saving throw equal to your Warlock Spell Save DC or have their speed reduced to 0 until the start of your next turn.
When you hit an attack with Infernum, You can force unleash a wave of energy within 35 of you. Anyone within a 15-foot cone must make a Dexterity Saving throw equal to your Warlock Spell Save or take 4d8 fire damage, half as much on a successful saving throw.
After making an attack roll with Crescendum, you can spawn a Sentry within 30 feet of yourself that has a health equal to 5 times your Warlock Level. The sentry deals 1 d12 + your Dexterity Modifier damage to an opponent that is within 30 feet of it. Sentry will only shoot one person per round and lasts for 1 minute
Moonlight's Blessing
Weapon attacks with your firearms are considered magical. In addition, when you make an attack with one of the firearms, you can cast a cantrip through the firearm as a bonus action. You can use this up to a number of times equal to your Charisma Modifier and resets on a short rest.
Moonlight Vigil
As an action, you cast forth a lunar spotlight in a 30-foot sphere within 120 feet of him. Each creature in the sphere must make a Constitution Saving Throw equal to your Warlock Spell Save DC or take 8d10 radiant damage, half as much damage on a successful save. Moonlight Vigil has additional effects depending on what gun is active.
Calibrum- All creatures hit have the spell Hunter's Mark cast on them without requiring concentration.
Severum- You heal 5 d10 hit points.
Gravitum- All creatures hit by Moonlight Vigil have their speed reduced to 0 until the start of your next turn.
Infernum- All creatures hit by Moonlight Vigil erupt in flames, dealing 2d8 fire damage in a 15-foot sphere centered on each creature hit.
Crescendum- You can make another two attacks with Crescendum for 3 rounds.
Once this property has been used, it can only be used again on a Long rest or you can expend a pact slot into your weapon.
Comments