Bard
Base Class: Bard

Bards of this school of magic are different. Not focusing on performance but instead learning that their words and their magic itself can be art and that the elements of magic created a perfect color pallet to prove their greatness to both friend and foe alike. 

Versatile Inspiration

When you join the College of Arcane Liberation at 3rd level, you gain the ability to show your allies what arcane freedom can do.

 As a reaction when another creature you see within 60 feet attacks or casts a spell, you can expend an inspiration die and choose to alter the damage type of their attack or spell to one of the following: acid, cold, fire, lightning, poison, or thunder. This choice is made after the attack roll or saving throw is determined, but before the results are applied. Additionally, you can add your Bardic Inspiration die to the damage roll of the altered attack or spell.

Arcane Understanding

You gain proficiency in the Arcana skill. If you already have proficiency, you gain expertise instead.

Additionally, you can cast *Identify* and *Detect Magic* without using a spell slot once per long rest. 

Master of Versatility

Master of Versatility-

At 6th level, your mastery of arcane manipulation allows you to further refine your versatility. When you use Versatile Inspiration, you can apply one of the following enhancements:

 

Empowering Resonance- When you alter the damage type of an attack or spell using Versatile Inspiration, you can choose to add extra damage equal to your Charisma modifier. This extra damage is of the chosen type and is added to the original damage roll.

Penetrating Resonance- When you alter the damage type of a spell or attack the altered damage type ignores resistance.

Hindering Resonance- When you use Versatile Inspiration to alter the damage type of a weapon attack, the creature’s next melee attack or spell attack against you or an ally made with disadvantage. This benefit lasts until the end of their next turn.

 

You can use this feature a number of times equal to your proficiency bonus per long rest.Or by using a spell slot of second level or higher.

Elemental Ward

Also starting at 6th level you gain the ability to protect yourself from elements you know so well.When you take a long rest you can choose one of the following damage types:acid, cold, fire, lightning, poison, or thunder.You gain resistance to that damage type until you finish your next long rest.

Weave Artisan

At 14th level, the weave is your medium and the world is your canvas. Your amount of Bardic Inspiration dice is increased by half your proficiency modifier (rounded up).

You also gain an additional reaction per turn that can only be used to use your Versatile Inspiration feature. 

You can use this feature a number of times equal to your proficiency modifier per long rest.

Additionally, when you use Versatile Inspiration or Elemental Ward you may now choose between Necrotic and Radiant as well.

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