Barbarian
Base Class: Barbarian

Barbarians who follow the Path of Dragon Fury draw power from draconic bloodlines that flow through their veins. As they rage, their bodies transform, taking on scaled features and unleashing elemental destruction tied to their ancestry. This primal connection enhances their resilience, empowers their attacks, and eventually allows them to embody aspects of true dragons.

Path of Dragon Fury

At 3rd level, you choose this path and gain features fueled by draconic ancestry.

Dragon Rage

3rd-level Path of Dragon Fury feature

When you enter a rage, you pull strength from the might of dragonkind, causing your physical appearance to transform into a humanoid dragon with scalled skin resembling your Dragon Ancestry. 

 While Ragin, you gain the following benefits: 

  • You have resistance to the damage type associated with your dragon ancestry. 
  • While rating, you can infuse the first weapon attack you hit on each of your turns with destructive energy. Immediately after you deal damage with a weapoin attack, you can choose to target up to two additional creatures that are also within your weapon's reach. If ythe attack roll you made against the first target would hit the additional targets, destructive energy cascades from your weapon, causing the additional target to take damage. this damage equals 1d6 + half your barbarian level if you chose one additional target, or 1d4 + on third of your Barbarian level if you chose two additional targets. The extra damage is the type associated with your Dragon Ancestry.

Dragon Ancestry

3rd-level Path of Dragon Fury feature

You have a Draconic Ancestry Table. This determines the damage type for your other Path of Dragon Fury traits, as showin in the table.

Additionally, you lear to speak, read and write Draconic or one other language of your choice if you already know Draconic.

Black or Copper

Damage Type: Acid

Climbing

You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Jumping

When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.

Dragon Scales

Your scales harden to protect you.

While you are raging and using Unarmored Defense, you can add your Rage Damage bonus to your Armor Class.

Dragon Breath

While raging, you can use your action to exhale destructive energy in a 30-foot cone.

Each creature in the area must make a Dexterity saving throw:

DC = 8 + your proficiency bonus + your Strength modifier

  • Failure: 4d8 + your Barbarian level damage (ancestry type)
  • Success: Half damage

Once you use this feature, you cannot use it again until you finish a long rest, unless you expend one use of your Rage to use it again.

Dragon Fury

When you enter a rage, choose one of the following benefits:


Claw

  • Your reach increases by 5 feet
  • If you are smaller than Large, you become Large along with your equipment

Scale

  • Your scales grow spikes
  • When a creature within 5 feet hits you with a melee attack, it takes piercing damage equal to your Strength modifier

Wing

  • You sprout dragon wings
  • You gain a flying speed equal to your walking speed

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