Base Class: Sorcerer
This subclass revision was not made by me, this is simply an attempt to make a functional enough version of it in DnD Beyond.
Original Source: Children of the Dragon by nielspeterdejong
Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features of this subclass.
Draconic Ancestry
| Dragon | Damage Type |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
You learn the primal savagery cantrip, and when you cast it its damage type changes to the one associated with your dragon ancestor. For you, this cantrip counts as a sorcerer cantrip.
When you cast the fire bolt, burning hands, dragon's breath, flaming sphere, scorching ray, fireball, and delayed blast fireball spells, you can choose to change their damage type to the one associated with your dragon ancestor. If changed, they won't ignite objects.
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When not wearing armor, your AC equals 13 + your Dexterity modifier.
Elemental Affinity
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell.
You learn the absorb elements spell, which doesn't count against your number of sorcerer spells known, and you can use it against poison and radiant damage. You can cast it by spending one sorcery point or by expending a spell slot.
If the damage that triggers this spell is of the type associated with your dragon ancestor, then you can cast it without expending a spell slot or spending a sorcery point. If you already have resistance to this damage type when casting it this way, then you cast it at a spell level that is equal to your proficiency bonus.
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, granting you a flying speed equal to your walking speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. Your clothes are magically changed to accommodate them, but armor has to be modified to accommodate them.
Additionally, you suffer none of the drawbacks of old age, you can't be aged magically, and your lifespan extends by 1000 years.
Draconic Presence
Beginning at 18th level, you have advantage on melee attack rolls against creatures that are frightened.
In addition, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet for 1 minute. The first time a hostile creature starts its turn in this aura it must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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