Base Class: Warlock
Surgat is a demon of the Lower Realms. His deceptive and cunning mind make him one of the most frightening and dangerous as well. Known as the "One Who Opens All Locks" and "Remover of Barriers", these titles reflect his nature and purpose, being able to understand and open any lock in the world, making it almost impossible to escape from him or conceal oneself from him.
Surgat's true form is rarely seen, but those who have caught glimpses describe him as a figure cloaked in ever-shifting shadows, his form indistinct and constantly changing. His eyes, however, are said to glow like keys reflecting the light of distant stars, piercing through the darkness. In dreams or visions, Surgat often appears as a tall, slender figure with elongated fingers, each tipped with a key that hums with ancient power.
Surgat is a paradoxical entity, both curious and secretive, playful and severe. To his followers, he is a master of riddles and puzzles, often communicating in cryptic messages that must be deciphered. He values those who seek knowledge, especially forbidden or hidden knowledge, and he rewards ingenuity and persistence. However, Surgat is not without a darker side; he delights in the breaking of chains and the shattering of barriers, sometimes leading his followers down paths that blur the line between liberation and chaos.
Surgat's ultimate goals are as inscrutable as the locks he opens. Some say he seeks to unravel the very fabric of reality, to unlock the mysteries of the universe one by one until nothing is left hidden. Others believe he wishes to free himself from some ancient binding, a cosmic lock that even he cannot yet open. Whatever his true intentions, Surgat encourages his followers to unlock all that is sealed, whether physical, mental, or spiritual.
Surgat is the fifteenth servitor of Duke Syrach, and opened "doors, barriers, and obstacles standing in the way of its master and their objectives". In so doing, he can not only open or lock doors and portals, but also conceal the true nature of things, and gain entry to or escape from any location.
Those who forge a pact with Surgat are granted power over locks and barriers of all kinds. In return, they must serve as his agents in the world, seeking out sealed places, forbidden knowledge, and imprisoned souls. Surgat's warlocks often find themselves drawn to ancient ruins, forgotten vaults, and places of great mystery, driven by an insatiable need to uncover what is hidden.
Otherworldly Patron (Surgat, Who Opens All Locks)
Surgat grants you proficiency with thieves tools and one other skill of your choice, and lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Surgat lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Surgat Expanded Spells
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Pact Boon (Pact of the Key)
When you choose the Pact of the Key at 3rd level, Surgat bestows upon you a magical key as a symbol of your bond. This key is a physical manifestation of Surgat’s power, and it grants you the following benefits:
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Universal Unlocking: Once per long or short rest, the key can cast the Knock spell without using a spell slot. This process is instantaneous and silent, leaving no trace of tampering. The key glows faintly when near a locked or sealed object, guiding you to secrets and hidden places. At any time, the key can be used as thieves tools by the warlock it is bound to, with the proficiency and ability bonuses of the warlock.
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Spellcasting Focus: The key can be used as a spellcasting focus for your warlock spells. When you hold the key, you can add your Charisma modifier to any ability check you make to open or disarm a trap. The key also acts as a conduit for your eldritch invocations and spells granted by Surgat. Certain spells and invocations that require you to touch or interact with a locked or sealed object can be channeled through the key, extending their range to 30 feet.
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Invocation Versatility: The key allows you to replace one of your eldritch invocations with another invocation that you meet the prerequisites for whenever you finish a long rest. This flexibility reflects Surgat’s mastery over all forms of unlocking, allowing you to adapt your powers to the challenges ahead.
If the key is lost or destroyed, you can summon it back to your hand as an action, and it reappears in pristine condition. This key is bound to you and cannot be used by anyone else.
Pact of the Key Invocations:
Surgat’s Unseen Key (Invocation Prerequisite: Pact of the Key)
The Unseen Key is a ghostly manifestation of Surgat's will, invisible to all but you. With a thought, you can direct it to a lock or portal, where it silently turns the tumblers and lifts the latches as if guided by an unseen hand. This key leaves no trace of its presence, allowing you to bypass barriers without alerting anyone nearby. It can even work its magic on windows, secret passages, or hidden compartments, making it a versatile tool for exploration and infiltration.
You can summon a spectral, invisible key that can manipulate and open any mundane lock within 30 feet of you. This key acts as if you were using thieves’ tools with proficiency, and you can add your Charisma modifier to the roll. You can also use this key to open doors, windows, or other portals without being seen or heard. Once you use this feature, you can’t use it again until you finish a short or long rest.
Keymaster’s Sight (Invocation Prerequisite: Warlock level 5, Pact of the Key)
When you activate Keymaster’s Sight, your vision momentarily shifts, allowing you to perceive the inner workings of locks, seals, and even magical wards as if they were laid bare before you. You can see where pins lie, where wards are weakest, and how energy flows through magical seals. This insight gives you unparalleled precision in bypassing these barriers, and it enhances your ability to disarm traps or avoid setting off magical wards. The knowledge gained is fleeting, but it provides a crucial edge in overcoming obstacles.
You gain the ability to see the weak points in any lock or barrier. As an action, you can touch a locked or sealed object (such as a door, chest, or magical barrier) and immediately learn the best way to open it, including any traps or magical protections it may have. You also gain advantage on any checks made to open or bypass the object. Once you use this invocation, you can’t use it again until you finish a short or long rest.
Lockbreaker’s Touch (Invocation Prerequisite: Warlock level 7, Pact of the Key)
Lockbreaker’s Touch channels the essence of Surgat’s power to dissolve magical bindings and seals. When you invoke this power, your key glows with a faint, ethereal light that disrupts magical energies. As you touch a warded lock or barrier, you feel the resistance of the magic trying to hold firm, but Surgat’s influence empowers you to unravel it with ease. This invocation is especially potent against effects designed to trap, bind, or imprison, allowing you to free what is held or gain access to the forbidden.
You can cast Dispel Magic without expending a spell slot. When you use Dispel Magic in this way, you gain advantage on the spellcasting ability check if you are dispelling an effect related to locking, binding, or sealing. You can use this invocation a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses after a long rest.
Doorway to Elsewhere (Invocation Prerequisite: Warlock level 9, Pact of the Key)
Doorway to Elsewhere allows you to transcend physical barriers as Surgat would. When you cast Misty Step using this invocation, you become a wisp of shadow, slipping through the cracks of a locked door or sealed barrier. On the other side, you re-materialize as if you had simply walked through the obstacle. If the door or barrier is magically locked, a resonant knock echoes through the air as you pass, breaking the spell that held it closed. This ability is invaluable for accessing secret chambers, escaping confinement, or infiltrating guarded areas.
When you use the Misty Step spell, you can instead teleport through any locked or sealed door or barrier within 60 feet, emerging on the other side. If the door or barrier is magically locked, you automatically and silently cast Knock on it as part of this invocation without expending a spell slot. Once you use this invocation, you can't use it again until you finish a short or long rest.
Keeper of Forbidden Knowledge (Invocation Prerequisite: Warlock level 12, Pact of the Key)
As a Keeper of Forbidden Knowledge, you delve into the mysteries that others have sought to hide. When you cast Legend Lore with this invocation, the visions and knowledge you receive are uniquely attuned to secrets locked away from the world. Whether it’s an ancient vault, a cursed tomb, or a sealed chamber of dark knowledge, your insights reveal what lies beyond the barriers, including the nature of the wards or locks that protect it. This invocation not only grants you information but also prepares you to overcome whatever protections are in place.
Your connection to Surgat grants you access to hidden and forbidden knowledge. You can cast Legend Lore once without expending a spell slot. When you use this invocation, you can choose to focus the spell on a location or object that is locked, sealed, or otherwise inaccessible, gaining insight into what lies beyond or within. Once you use this invocation, you can’t use it again until you finish a long rest.
The Final Seal (Invocation Prerequisite: Warlock level 15, Pact of the Key)
The Final Seal is the culmination of your pact with Surgat, granting you the power to break seals that even the gods might fear to tamper with. This invocation is not limited to mundane or magical locks—it can shatter cosmic bindings that hold ancient beings, forgotten gods, or lost knowledge. When you invoke this power, your key transforms into a symbol of pure unbinding, radiating with the light of ancient truths and hidden powers. The consequences of using this invocation can be profound, potentially altering the course of history or attracting the wrath of those who would prefer certain things remain sealed. This power is not to be used lightly, as it can bring great rewards or dire consequences.
You can break the ultimate seals binding reality. As an action, you can attempt to unlock a cosmic seal, freeing a creature, entity, or piece of knowledge bound by the forces of the universe. The exact effects of this invocation depend on what you are trying to unlock, and it may have far-reaching consequences. Once you use this invocation, you can't use it again until you finish a long rest, and using it more than once may attract the attention of powerful beings.
02 Surgat’s Unseen Key (Invocation Prerequisite: Pact of the Key)
You can summon a spectral, invisible key that can manipulate and open any mundane lock within 30 feet of you. This key acts as if you were using thieves’ tools with proficiency, and you can add your Charisma modifier to the roll. You can also use this key to open doors, windows, or other portals without being seen or heard. Once you use this feature, you can’t use it again until you finish a short or long rest.
05 Keymaster’s Sight (Invocation Prerequisite: Warlock level 5, Pact of the Key)
When you activate Keymaster’s Sight, your vision momentarily shifts, allowing you to perceive the inner workings of locks, seals, and even magical wards as if they were laid bare before you. You can see where pins lie, where wards are weakest, and how energy flows through magical seals. This insight gives you unparalleled precision in bypassing these barriers, and it enhances your ability to disarm traps or avoid setting off magical wards. The knowledge gained is fleeting, but it provides a crucial edge in overcoming obstacles.
You gain the ability to see the weak points in any lock or barrier. As an action, you can touch a locked or sealed object (such as a door, chest, or magical barrier) and immediately learn the best way to open it, including any traps or magical protections it may have. You also gain advantage on any checks made to open or bypass the object. Once you use this invocation, you can’t use it again until you finish a short or long rest.
07 Lockbreaker’s Touch (Invocation Prerequisite: Warlock level 7, Pact of the Key)
Lockbreaker’s Touch channels the essence of Surgat’s power to dissolve magical bindings and seals. When you invoke this power, your key glows with a faint, ethereal light that disrupts magical energies. As you touch a warded lock or barrier, you feel the resistance of the magic trying to hold firm, but Surgat’s influence empowers you to unravel it with ease. This invocation is especially potent against effects designed to trap, bind, or imprison, allowing you to free what is held or gain access to the forbidden.
You can cast Dispel Magic without expending a spell slot. When you use Dispel Magic in this way, you gain advantage on the spellcasting ability check if you are dispelling an effect related to locking, binding, or sealing. You can use this invocation a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses after a long rest.
09 Doorway to Elsewhere (Invocation Prerequisite: Warlock level 9, Pact of the Key)
Doorway to Elsewhere allows you to transcend physical barriers as Surgat would. When you cast Misty Step using this invocation, you become a wisp of shadow, slipping through the cracks of a locked door or sealed barrier. On the other side, you re-materialize as if you had simply walked through the obstacle. If the door or barrier is magically locked, a resonant knock echoes through the air as you pass, breaking the spell that held it closed. This ability is invaluable for accessing secret chambers, escaping confinement, or infiltrating guarded areas.
When you use the Misty Step spell, you can instead teleport through any locked or sealed door or barrier within 60 feet, emerging on the other side. If the door or barrier is magically locked, you automatically and silently cast Knock on it as part of this invocation without expending a spell slot. Once you use this invocation, you can't use it again until you finish a short or long rest.
12 Keeper of Forbidden Knowledge (Invocation Prerequisite: Warlock level 12, Pact of the Key)
As a Keeper of Forbidden Knowledge, you delve into the mysteries that others have sought to hide. When you cast Legend Lore with this invocation, the visions and knowledge you receive are uniquely attuned to secrets locked away from the world. Whether it’s an ancient vault, a cursed tomb, or a sealed chamber of dark knowledge, your insights reveal what lies beyond the barriers, including the nature of the wards or locks that protect it. This invocation not only grants you information but also prepares you to overcome whatever protections are in place.
Your connection to Surgat grants you access to hidden and forbidden knowledge. You can cast Legend Lore once without expending a spell slot. When you use this invocation, you can choose to focus the spell on a location or object that is locked, sealed, or otherwise inaccessible, gaining insight into what lies beyond or within. Once you use this invocation, you can’t use it again until you finish a long rest.
15 The Final Seal (Invocation Prerequisite: Warlock level 15, Pact of the Key)
The Final Seal is the culmination of your pact with Surgat, granting you the power to break seals that even the gods might fear to tamper with. This invocation is not limited to mundane or magical locks—it can shatter cosmic bindings that hold ancient beings, forgotten gods, or lost knowledge. When you invoke this power, your key transforms into a symbol of pure unbinding, radiating with the light of ancient truths and hidden powers. The consequences of using this invocation can be profound, potentially altering the course of history or attracting the wrath of those who would prefer certain things remain sealed. This power is not to be used lightly, as it can bring great rewards or dire consequences.
You can break the ultimate seals binding reality. As an action, you can attempt to unlock a cosmic seal, freeing a creature, entity, or piece of knowledge bound by the forces of the universe. The exact effects of this invocation depend on what you are trying to unlock, and it may have far-reaching consequences. Once you use this invocation, you can't use it again until you finish a long rest, and using it more than once may attract the attention of powerful beings.
Surgat's Open Door Policy (Patron Feature Lvl 6)
Surgat grants devout followers the ability to come and go as they please, from near any situation. When you attempt to open a door, you beseech Surgat (CHA check), the difficulty of the check depends on how "secure" the intended destination is. As Surgat wants to grant access to hidden areas and uncover secrets, if the destination is a public market, the DC would be very high, but the Dragon Vault beneath Waterdeep would be a request very eagerly granted, allowing that the warlock had already been there within the last month... The DC can be reduced if the warlock possesses a physical piece of or key to a door, lock, window, or other portal directly to the intended destination. Catastrophic failures may result in Surgat granting one way access to an unintended destination, likely one that has been locked for a very long time.
At 6th level, choose one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses these proficiencies. Additionally, as an action, you can touch a door, gate, or similar portal and attempt to create a temporary, magical doorway to any other location you have visited within the past month. CHA Check, DC 8-20. This portal is 8ft by 8ft or as large as the origin and destination will allow, and lasts for 1 minute or until you close it as a bonus action. Once you use this feature, you can't use it again until you finish a long rest.
Break the Seals (Patron Feature Lvl 10)
You extend your hand, feeling the resistance of magical bindings. As you invoke Surgat’s power, a spectral glow envelops your fingers, and the arcane locks shudder under your touch. With a subtle twist, the magic unravels, the curse dissipating as the seals are broken. Surgat's influence flows through you, granting the power to unbind what others cannot, freeing objects, places, or beings from their mystical constraints.
You can cast Dispel Magic without expending a spell slot. When you do so, you have advantage on the spellcasting ability check to end spells of 4th level or higher. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses after a long rest.
Gatekeeper’s Dominion (Patron Feature Lvl 14)
Surgat’s power grants you dominion over doors and gates, allowing you to open passages to distant, hidden, or forbidden places with but a thought.
You gain the ability to open portals to hidden or forbidden places. As an action, you can open a door or portal to any location you have previously visited, regardless of the distance. This portal is 15ft by 15ft, or as large as the origin and destination will allow, and remains open for 10 minutes or until you close it with a bonus action, allowing creatures and objects to pass through freely. If the target location is protected by magical seals or barriers, they must succeed on a DC 18 Wisdom saving throw to resist being opened. Once you use this feature, you can’t use it again until you finish a long rest.
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