Base Class: Warlock
a old god that is waiting for the fate of the old fate to be sealed by a follower wearing the red crown
the crowns form
the crown takes the form of a weapon that you are proficient with after you hit level 3,6,9,12,15 the weapon does a additional 1d4 psychic damage on top of the base damage of the weapon. you are proficient with the weapon and after level 6 the enemy has succeeded a cha saving throw or be cursed for 1 minute the weapons use your charisma modifier for everything.
when cursed the target suffered from one of the following effects of your choosing
all there attacks are made with disadvantage
all your attacks have advantage against them
there ac is halved
or they cant tell friend from foe
power of the old faith
your crown now grants you special abilities based on the color you chose for it you can't change the color after choosing for the first time at level 6
red: your crown attunes to the underworld giving you the power to raise the dead 2 times a day without a spell slot. also 1 time per day you have a death ward casted on yourself or a ally at the end of a long rest
green: your crown attunes to chaos and lets you use a spell slot(or health) to to call upon the chaotic ways of the mind and make every enemy your fighting attack a random creature or object around itself. you also are immune to the fear effect when the crown is green
blue: you attune yourself to pestilence and 4 times a day you can give any creature a statues condition of your choosing for 1 minute you can only use this 1 time per combat encounter you are immune to disease and have resistance to poison damage
yellow: 2 times per day you can make a creature have disadvantage on everything until the next day if a Creature dies with this effect you can give it to a nearby creature for no cost. you have a small frog following you at all times that will alert you of enemies this frog has truesight up to 30ft
purple: 1 time per day you can make sinkholes below your enemy the sink holes all have spiders at the bottom and every turn a enemy spends in the hole they take 2d10 poison damage and must succeed on a DC 16 strength check to get out of the hole. you have truesight up to 15ft
the blue crowns pestilence
you attune yourself to pestilence and 4 times a day you can give any creature a statues condition of your choosing for 1 minute you can only use this 1 time per combat encounter you are immune to disease and have resistance to poison damage
the green crown of chaos
1 time per day you are able to use the mind against your enemy and make all of them attack a random object or creature they can reach they must waste there turn doing this. you are also immune to the fear effect.
the purple crown of war and knowledge
1 time per day you can make sinkholes below your enemy the sink holes all have spiders at the bottom and every turn a enemy spends in the hole they take 2d10 poison damage and must succeed on a DC 16 strength check to get out of the hole. you have truesight up to 15ft
the red crown of death
2 time per day you are able to resurrect a dead body without spending a spell slot. at the end of every long rest a death ward is casted on you or a ally (your choice)
the yellow crown of famine
2 times per day you can make a creature have disadvantage on everything until the next day if a Creature dies with this effect you can give it to a nearby creature for no cost. you have a small frog following you at all times that will alert you of enemies this frog has truesight to 100ft
gift of the old faith
for your loyalty you have been gifted the powers of the true form of your bishop of the old faith and are given a different eldritch form based on the crown color you chose at level 6
green: you may take the form of a large leaf covered worm with endless rows of teeth and a bottomless stomach for blood
yellow: you may take on the form of a giant frog your little frog also transforms into a smaller version of your transformation
blue: you take on the form of a 4 armed squid creature wielding a different weapons in each hand
purple: you take on the form of a giant blood thirst spider
red: you turn giant and your skin peels back to reveal dozens of void black eyes and 3 other eyes appear and you cant be damaged while 2 of them are alive and become vulnerable when all 3 are destroyed
gift of the blue crown
in this form you take the form of a giant squid with four arms and in this form you get the following bonuses
1. with your scepter hand you can cast guiding bolt as a 4th level spell and also guidance as a bonus action
2. with your sword and dagger hand you can perform a melee attack that deals the same damage as your summoned weapons the dagger acts as a dual wielded weapon.
3. with the grenade you can throw it 1 time to hit every target around the 60ft radius explosion with a guiding bolt and make the terrain it hits difficult terrain
4. in this form you can summon 2 skeletons to fight for you
5. you keep your hp and stats when you die in this form you revert to normal and are at half health
gift of the purple crown
you turn are given your eldritch form which is a giant purple spider and when in this form you get the following benefits
1. you can climb on walls if there big enough for you to fit on or you can use a web to attach yourself to the roof of a room
2. you are gargantuan
3. you can use your fangs to give your enemy paralyses for 3 turns after they are paralyzed in this way they cant be again for 24 hours they are also poisoned.
4. you can call spiders to your aid in combat role 2d4 and summon that many giant spiders until you revert form
5. you keep your hp and stats and when you run out of hp you revert form and have half health
the gift of the green crown
your walk speed becomes a burrow speed equal to 2x your walk speed
if you burrow under a enemy you can pop up right on top of them and they will fall into your mouth and must succeed on a dc 18 strength check to not get consumed if they fail they die you can do this only to medium sized and smaller creatures on a fail there stunned for one turn
you can call the creatures of the forest to your aid and they will aid you no matter what this calls all animals in a 150ft radius around you
you can spit acid that does 4d6 acid damage to everything is a 30ft radius where you aim within a 60ft area around you
you keep your health and stats and when you die in this form you revert in form and have half of your health
you are gargantuan
the gift of the yellow crown
you become a giant frog and so does your little minion but nothing is changed about them when in this form you gain the following benefits
1. you can jump really high and crunch anything in a 15 foot area beneath you dealing 3d10 damage and making them be stuck in the ground and there's a shock wave that hits a 30ft radius that deals half the damage of the crush and push the enemy back you may do this 2 times
2. you are huge
3. when you assume the form every enemy you can see gains 1 level of exhaustion '
4. you keep your stats and hp and when you run out of hp you revert to normal on half health
5. you can shoot out a tongue attack that does the same damage as the crush attack and pulls enemies 10ft closer to you
the red crowns gift
you can assume the eldritch form from your red crown and when in this form you get the following benefits
1. you have 3 eye minions that have half of your total hp each and can charge into enemy's and you can focus all of your ranged attacks out of them if you wish when at least 2 of them are alive you cant take damage after 2 are defeated you can take damage and when the 3rd one is destroyed you are set to 1 hit point.
2. you can shoot large fireballs ( the fireball spell but it does psychic damage and has a 50% radius increased rounded to the nearest multiple of 5) you can do this a infinit number of times
3. you can cast the raise dead spell a unlimited number of times
4. you are gargantuan
5. you keep your hp and stats when you die in this form you have advantage on the death saves and revert form
the chained ones banishment
you can draw power from the chained one with different buffs dependant on what crown you have
1. if you have the blue or yellow crown you can cause a target to not be able to do anything for the next 20 years you may use this 1 time per day
2. if you have the green or purple crown you can make a target of your choosing be a turn into a mummy lord until they die this mummy lord is a thrall to you
3. if you have the red crown you can choose either one of the abilities to use
curse of the damned
the target is turned into the mummy lord and is a thrall to the user of the ability you can only have 1 thrall
curse of the damned
the target is turned into the mummy lord and is a thrall to the user of the ability you can only have 1 thrall
curse of the damned
the target is turned into the mummy lord and is a thrall to the user of the ability you can only have 1 thrall
curse of the worthless
the target is incapable of doing anything for the next 20 years this effect doesn't work on anything the dm has set as a boss
the curse of the worthless
the target cant do anything at all for the next 20 years this effect doesn't work on a creature who the dm has set as a boss fight
the curse of the worthless
the target cant do anything for the next 20 years this effect doesn't work on any enemy the dm has set as a boss
the crown of the old faith
the crown is used as a spell casting focus and when casting spells through it you can spend hp equal to 2x the spell level to cast a spell of that level it also lets you 1 time per day truly enthral a person for 24 hours with a cha saving throw and after 24 hours they make the save again. when enthralled in this way the creature must do what you tell it to like carrying things attack specific people and other things but will not look enthralled unless a detect magic spell is used on them (you can not enthrall non humanoid creatures) creatures being hostile to you have advantage on the save. you can only have 1 thrall at a time
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